[quote=“Crashdandicoot, post:50, topic:7534”]I’ve been playing around with the mycus for a while now and I have a few questions. I know it’s WIP at the moment but are there going to be some more mutations in the future? Cause frankly it seems like there is very little gameplay motivation to go down that route. As an entirely post threshold category, which requires a fair amount of effort and purification to get there and locks out any further goo based mutation, I would have thought it would have a bit more to offer than the other thresholds. But currently there is far less, not to mention the abilities which currently exist are a pretty mixed bag at best.
Mycus fireproofing for instance says it greatly boosts defence, fire resistance and wet effects but with a hefty speed penalty (and it is one hell of a penalty, i had road runner and quick on the character but after getting fireproofing my base speed was 89). I can’t say I noticed very much of an improvement regarding defence at least, i still get almost get one shotted by turrets at medium range. I really love the concept and i was excited to see this recent update but it seems like there are some balance issues at the moment. Oh and a side note, using mycus bloom anywhere near a forest is a terrible idea, as much as i want to spread the fungus it is an absolute framerate killer when you have dozens of trees pumping out loads of spores simultaneously, makes it pretty much unplayable near forests. Anyway, just thought i’d mention this seeing as its still in experimental.[/quote]
Fireproofing comes from the Spire/Tower units. The ones which are large and sessile. I can think about reducing the penalty, but being made of stone has some disadvantages.
Sorry to hear about your framerate in the forest. That’s intended to be an impressive spread, though.
Tendrils can be made to happen, sure. Likewise the Defender adrenaline-rush may be expanded to include the blob as well.
I’ve considered making a mutation to cover up most of the obvious fungal things and give options to “interact” with NPCs. Not sure if Mycus Ambassador would be well-received. (That, and factions would need some work. Growing marloss fruits and supplying/pushing a faction into spreading the fungus would probably be Popular in some circles, but we’d need offscreen faction activity.)
Mycus Gardener has some issues, the biggest one IMO being whether to create a success condition. (You sufficiently establish the fungus throughout New England, making its global spread more or less inevitable. Would not end the game, but would be a significant moment.) Targeting ranged-mutations has been a problem, but I think I can tinker with recipe and agriculture handling to let folks build.