@Funsize: Have you played one of the more recent builds? A starting character simply can’t fight more than two zombies, even when the zombies are on difficult terrain, without taking serious damage. 3 regular zombies is practically suicide, unless you start with combat skills, or can channel them so you are attacking them one at a time; and more is unbeatable unless you are using some OP martial arts.
@Sunflash: I realised that as well. Currently, the only way to survive without combat skills (or with weak combat skills) is to become completely nocturnal. My starting moves (which do me quite well) are:
‘e’ the windows, opting to ‘peek’ through the blinds. Manually check for nearby hostile creatures (dogs, wolves, mooses/moose/meese, zombies, etc.).
Go outside through the path of least resistance, grab 2 rocks. Run inside, closing the doors.
Wielding the rocks, smash the locker. Craft a makeshift crowbar from a pipe.
Explore the basement. Grab special loot. Some loot can make you skip some steps … use your common sense from here on out.
Wielding the makeshift crowbar, smash two counters.
‘e’ the closed window, opting to ‘tear down the curtain’.
Disassemble the dropped long string into 6 small strings
Build a Stone Hammer
Build a Stone Knife (in that order!)
Immediately ‘*’ 'B’arricade Window so roaming zombies can’t see you during the day
Use the knife on the dropped sheet to make rags
Either craft a wooden needle (requires high fabrication and tailoring, I think), or kill a dog with the makeshift crowbar (expect to take some significant damage), butcher it for a bone, and create a bone needle
Disassemble a rag
Craft hand wraps, and then grind tailoring by trying (and probably failing) to reinforce it. By noon / late-afternoon, you should be able to make a backpack, cargo pants, and a trenchcoat, and have reinforced all of your gear.
For the foreseeable future, only go outside of the shelter at night. Be a coward. Cowards live longer. Don’t fight fair, because people who fight fair die. Learn what creatures are fast (and thus, have to be killed), and what creatures are slow (and thus, can be evaded). Kill things one-on-one. If you find a torch/flashlight, turn it on, and then immediately turn it off to evade hulks and the like. If you don’t and you hear something, stop, and see if it comes to you. If you go to the noise, then when you start fighting, other zombies might decide to meander over to see what all of the fuss is about, and it won’t be a one-on-one fight.
Eventually (theoretically) you can craft survivor armour (although I haven’t got that far) and your melee skill should be good enough that you can take on any foe one-on-one. Maybe, after a long time, you can live in the light, but for now, get used to the night.