[quote=āpisskop, post:2199, topic:339ā]you may have to do it more than once, depending on all the factors.
everything in the game has an aggression and morale rating.
- 0 is passive/coward
- 100 is zombie
- both can be above 100 or less than 0, producing other effects
an 100 aggro 0 morale creature is like a goblin of df or warhammer. a coward. but worse, they will always want to hurt you but never get the nerve without a buff (like in a group -> groups can increase morale)
a 0 aggro 100 morae critter is the opposite. it can attack you but doesnt want to.
but,
ai tags let you dictate what circumstance a crittrr will fight u at.
sound is by far the most sensitive trigger. it travels far, is sight independent, and shifts moragrro in dramatic ways.
a critter that gets pissy about will attack eventually. a creature that is afraid of it will always be jumpy. i add in creatures placated by sound to my own mod, where sound countrracts their othrr triggers.
meat doesnt exist
close is strong too, and will make even negative aggro creatures attack quickly.
i use fearof close on bats and birds and sewerrats.
weak is situational. they can be triggrred by a weak monster, but in general if you are weak you know it. weak means less than 2/3 health on any bp.
hurt is the same. if you punch a monster with hurt anger trigger it gets mad. if its afraid of hurt it will run, unless something like close is an anger trigger.
faction died means if a friend died.
this is used on my treents. base game on ants
factionn attacked means if a friendly attacks something.
fire means sight of fire. this one is effective, and bigger ones are moreso.
i gave wolves anger and fear of fire, so if you have one thry will stick to the shaddows[/quote]
oh shiiit , that explains alot
so thatās why wolves always hunt in packs and retreat after one of em is dead ?
fucking wolves and cougars though , they leave me alone but try to wreck me if iām nearly dead or something
smart ass fuckers