Still being worked on. The problem is that in order to get the game working properly we need to statically link some libraries while dynamically linking others, something that apple long ago decided that they don’t really want to support and firmly oppose. There are ways to do it, but Apple seems to have decided that they are going to show their disapproval by purposely making it hard to do so.
Elsewise the only way you could play Cataclysm is to download the same library updates that the devs have to be able to compile it, something that is a little beyond the grasp of the average computer user. I’m not going to give any estimates here, but know that we are still working on it and as soon as we have a working version it will be posted online. (Also this should hopefully never happen again, since once we’ve got this working we should be able to compile future versions without too much additional work.)
For now if you decide that you really can’t wait to play cataclysm, you could compile your own version (currently these instructions will only cover non-tiles builds). All you need to do is:
- Go to here and download “Command line tools your operating system”. Don’t worry if it asks you to sign up, signing up as a developer is free.
- Download macports. (It’s under “Package (.pkg) installer”).
- Follow the instructions on this page.
Should you want the .8 version instead of the latest experimental all you need to do is instead of typing the “git clone …” line, download version .8 here, drop the unzipped folder into your “User name” file, and then use “cd Cataclysm-DDA-0.8” for the next step.