[quote=“KA101, post:2, topic:6592”]I think it times out eventually, though if you go for more than about an hour I’d authorize debugging in some royal jelly. He wasn’t entirely clear as to whether he meant for it to be capped or not.
(And now you know to treat Kevin with respect. Granades are not a toy!)[/quote]
Indeed
I’ve found instructions for turning on the debug menu for the stable release but haven’t had any luck doing it for the experimental SDL release - the keymap file isn’t there and when I paste it in it gets deleted.
Currently I’ve timed the effect out to over 12 hours of effect with pain levels around 2800 on average at that point.
Additionally, I’d just like to say I’m loving the game - it’s fantastic, especially with the retrodays 20px tileset.