[quote=“KA101, post:24, topic:6678”][quote=“Krutchen, post:23, topic:6678”][quote=“KA101, post:21, topic:6678”]Huh. Here I was thinking along the lines of simply a map_special sort of thing that’s more for the player’s benefit, rather than a morale-draining trap.
:-/[/quote]
If you want to show me how, I’ll gladly learn. I’m just getting started with messing around with stuff in Cataclysm.
If you mean a map special like a group of bodies and whatnot, couldn’t we still do that with the morale trap to really signify that it’s messed with the player’s head quite a bit?
You have no idea![/quote]
A map_special is the same type of thing as science corpses, random portals or minicraters, etc. Shouldn’t be a problem.
Clarifying: I’m separating “player” (at the keyboard) and “character” (the @ running around). One of the first things I objected to when I joined the forums was the idea of game-enforced character fears, about which the player had no say. Same idea as lemons having negative morale because Whales thought they were sour*, or peanut-butter cups being everyone’s favorite.
*I recall Kevin commenting about enjoying lemons, and I’m known to eat 'em when available.
Having the game stop me and say “this scene (whatever it may be) is so Bad to your character that you took a morale/focus hit” really isn’t something I’m willing to merge. Fears are a very individual thing.
I’m from the System Shock, VtM, AvP, etc school: the character can handle whatever comes its way, because I, the player, am the one who has to handle the stressful scenes. And to pull an example from System Shock 2, hearing a droid activate (but I’m not quite sure where) is a lot spookier than seeing the various residual defects in the R-grade unit. (Literature might call them “ghosts”.)
Additional:
One other problem with the morale trap is that it discourages folks from finding the scenes, and by extension, from appreciating the effort spent on making them. There are a fair few suggestions in this thread that I wouldn’t mind merging (hell, I might be persuaded to write 'em up myself) but if finding one nails morale–especially if it nails morale every time I approach within X range–they’ll be something best avoided altogether. Recognize the tell-tale signs and detour![/quote]
I can completely understand this, as I have also disliked the morale penalty for eating a lemon (cuz I like lemons, I love sour), however my original idea was to not have morale penalties and to instead have the player determine how he/she feels about it.