This. I only saw Jabberwocks twice: in the first time i accelerated as never before and left it behind, the second time(other character), only a LOT of bullets + teleporting around made me kill it. Facing it through melee, and winning? I’m really curious as well.
[quote=“Murphy, post:12, topic:7830”]Actually, game difficulty has been upped significantly. Cataclysm used to be very easy, and now it’s merely somewhat easy.
I don’t see value in picking difficult starts; starting out with a new character is already the most challenging thing in Cataclysm. I want a difficult endgame, not difficult start.[/quote]
So far, the game has difficult PLACES to go(the worst i saw so far were triffid groves, but that artifact i got other day showed me that there ARE worse stuff than triffids…), but the difficulty in the game doesn’t seem to change with time. Maybe seasons, and i guess, more zombified animals, but that’s it. As long as you keep travelling, there always gonna be somewhere new with resources.
Of course, i play as a motorized nomad, don’t know how to game goes to people living in non-movable bases, or other playstyles.
So, for a more difficult game, i recommend specifically:
a) Increased city size - maybe 12 or, if you are feeling lucky, 16;
b) Item density - 0.25;
c) Zombie density - 5;
d) Fast zombies.
Cities are what you will see most, and where most of the few resources are, the zombies will have to be dealt with VERY carefully and night raids are very tense, since zombies will stumble in you faster. Also, agree with most people here, change the monster values if they are too weak, or give yourself an upper limit in skills through the debug.