God of Code it is, but what about your character's name?Atarabashi Nihondzin
Dang. Now I have to go and 1-up this somehow…
To the south you hear welders, circular saws, several explosions and a VERY LOUD cacophony of many engines
[quote=“Taikei no Yuurei, post:342, topic:7456”]The J-IDE
I don’t even
Looks like the jabberwocks would mostly kill eachother from that; do you have a teleporter/telportation CBM?
[quote=“Jakers, post:344, topic:7456”][quote=“Taikei no Yuurei, post:342, topic:7456”]The J-IDE
I don’t even
Looks like the jabberwocks would mostly kill eachother from that; do you have a teleporter/telportation CBM?[/quote]
Sadly many of them did kill each other, almost half as far as I can tell. And yes, used a teleporter to get out of the center. She’s the Goddess of Archery after all, not of melee combat The teleporter did randomly drain ALL of her bionic energy though, so didn’t really get to do much CBM stuff.
Congrats on your godhood, EditorRUS!
God of Code means something different, though. It means my character is a God of Code in general terms, while I’d like to see him as a God of the Code (of the World/Space and Time). But whatever.
Milestone with 500K power is way too milestony. It’s like
Punch a dancer so hard they are gibbed
Yeah, that one may not be possible any more now that labs aren’t absolutely filled with scientists and bio-ops. What would be a more reasonable number?
Now that infighting is in, here’s a good challenge:
Get killed by having a hulk get smashed into you.
[quote=“Coolthulhu, post:350, topic:7456”]Now that infighting is in, here’s a good challenge:
Get killed by having a hulk get smashed into you.[/quote]
That was already both possible and an existing challenge, unless I removed it.
The existing challenge was to kill a hulk by being smashed into it, the suggested challenge is to kill a hulk by having it be smashed into you
I haven’t even survived to the first night, and then i see the J-9 and i can’t understand how, as i’m always one shot by them.
Note: I always rush towns, as in with just a knife-spear.
[quote=“Cataclysmic Days Await, post:353, topic:7456”]I haven’t even survived to the first night, and then i see the J-9 and i can’t understand how, as i’m always one shot by them.
Note: I always rush towns, as in with just a knife-spear.[/quote]
The key to the J-9 is a really good helmet, and a web spinning booty. The key to the J-41 is crazy mad luck.
[quote=“Jakers, post:354, topic:7456”][quote=“Cataclysmic Days Await, post:353, topic:7456”]I haven’t even survived to the first night, and then i see the J-9 and i can’t understand how, as i’m always one shot by them.
Note: I always rush towns, as in with just a knife-spear.[/quote]
The key to the J-9 is a really good helmet, and a web spinning booty. The key to the J-41 is crazy mad luck.[/quote]The key to any J-# based challenge is actually a teleportation device and fire. Also fire.
I have come up with two new challenges: T-9 and CW-9.
You know what those mean.
Bahhh, teleporting makes it too easy; all the jabberwocks kill eachother before you can go crazy on them.
[quote=“Rhodri, post:356, topic:7456”]I have come up with two new challenges: T-9 and CW-9.
You know what those mean.[/quote]
…Tank Drone 9 and chicken walker 9?
Sounds weird and full of explosions. Unless you can get off a bunch of EMP’s beforehand.
I don’t know how long it takes to directional-EMP a robot, but I assume it takes enough time for you to be blown up nine times.
I don’t know about chicken walkers, but I think tanks only use flamethrower if they’re that close. Then all you need is proper flame resistance and it should actually be fairly easy.
You can’t easily gain flame resistance proper enough to tank tank drone flamethrowers. You’d need mycus fireproofing for that.
Even with the CBM, you’ll start burning and get a lot of pain because of that. Without the CBM, not even full nomex gear will protect you from the standing-in-flame damage (nor will it resist the damage itself, for that matter).
Getting hit by the flamethrower just once will give you about 50 units of pain and 15 damage per bodypart (spread over 5 turns).
Though once you get into melee range, you can spam the EMP bionic without taking a single turn.