I’m a huge fan of pulp-era fiction, and I’ve been making some notes on a mod I’d be interested in working on with a few people if there’s sufficient interest. I’d like to remove the science fiction and modern elements from the game and replace them with pulp tropes set in the 1920s. For example, faux-Egyptian mysticism is one of the major characteristics of pulp horror, so instead of zombies from an infection, there are mummies shambling around because of a curse. Instead of trans-dimensional fungus and such, there are War of the Worlds invaders from Mars, complete with red weed, and tripods with heat rays to be avoided (along the lines of tank drones). Cybernetics would be replaced with mystic artifacts which serve the same role, but are much less powerful. Mutations would be replaced by curses, which would be largely negative and something to be avoided, but fall into more traditional pulp-era narratives like vampirism, lycanthropy, ghoulification, and so on.
A mod like this would require a complete overhaul of the game, so I’d like to use the latest stable version, 0.c, as a base from which to work. In some ways the game would be simpler (a lot of technological equipment and modern buildings would be removed), but making this many changes would still be a major project. Unless there’s significant interest from folks who share my love of pulp and have read the Fu Manchu novels, listened to all the old Shadow radio plays, and so on, it’s too much for me to take on by myself.
Comments appreciated, especially advice on how such a project can be organized practically; Google docs, or Git or whatever.