[quote=“shirishag75, post:3, topic:4294”][quote=“John Candlebury, post:2, topic:4294”]Game controls can be seen and modified during gameplay by pressing ? And selecting the option that says something similar to key bindings. Other than that, did you attempted to move toward the not (.) symbols during the tutorial? Because that triggers several simi useful info boxes .
I am not aware about any plans for adding sounds to the game as of now. There are however intentions of at least having some background music.[/quote]
Thank you John for replying so quickly. You misunderstood my point. My thing is and was that for a new player who’s just entered the environment, there is nothing to guide him and the tutorial tells him too much in too short a time.
Perhaps an e.g. would guide/tell better what I want to tell.
Have you played Dungeon crawl soup http://crawl.develz.org/ or planescape-torment. Both of which have lot of things to do. The great thing is both have a way for a new gamer to get some idea as to what or how he’s supposed to play.
Planescape has the skull who tells him/her what to do (hand-holding a bit) while crawl has the option ‘hints mode’ which also helps the new user.
If there was a hints/help thing while playing the game it would make it so much easier for the new guy.
I do wish crawl though didn’t have instant death but that’s for another day.[/quote]
Well the fact that the tutorial is terrible is a non questionable, and it does need improvement. I just attempted to tell you how to get the best of its reduced utility. 