I hate to sound like a grammar/spelling nazi, but please run your posts through a spell checker (I know chrome at least has a free spell and grammar app you can download and I wouldn’t doubt that other browsers do as well). I can handle some small problems, but that post is reaching the level where it’s becoming difficult to read.
That said here’s the answers to your questions:
We are planning on adding some mechanics similar to those of DF, but there are others (such as the incredibly intricate body system in DF) that are too complex to be needed in the current dev opinion.
How many new enemies?
As many as people add. It's a distributed development system, so as long as players keep coming up with good ideas we'll keep adding them.
What new items?
Same thing here, as long as people keep coming up with good, unique items we'll keep adding them. (Note the unique qualifier content bloat people).
Better NPC mechanics?
Definitely something we want. We've been working on moving functions to be more compatible with NPC's; with each one moved the NPC rewrite becomes a bit easier and more likely to be accomplished.
Sound, title screen, animated tiles?
Sound support is already in the experimental, it's just a matter of finishing the triggers that tell the game what to play and when.
Currently I don't know of any planned improvements for the title screen.
Animated tiles would certainly be cool, but I don't know of any plans to them at the moment.
As with anything, if someone comes up with a really good implementation of a thing like animated tiles or the title screen it will very likely be merged, it just comes down to somebody out there wanting to do it and then making a working PR.