TL;DR: car-brand-car, drove one full overmap top to bottom, used half a tank in 2 hours. In line with what Coolthulhu suggested in reply#1. My thoughts are below the last break line.
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Release: Built from git on Arch, commit ebe6fa5
(“Drop incorrect fuel definitions from blazemod”).
Worldgen: CITY_SIZE 1, CITY_SPACING 8, otherwise defaults.
Vehicle:
[ul][li]type: cheat-spawned car
,[/li]
[li]general stats: like new, mass 1130 kg, O/S/T speed 156/179/179 km/h,[/li]
[li]K coefs: aero 62%, friction 93%, mass 96%, offroad 54%,[/li]
[li]fuel system: 60-liter gasoline tank, 2-liter gasoline engine, car alternator.[/li][/ul]
Test conditions:
[ul][li]cheat-revealed map,[/li]
[li]teleported to top-right corner,[/li]
[li]drove on road all the time to bottom-right corner,[/li]
[li]at 160 km/h speed (slightly above optimal).[/li][/ul]
Results:
[ul][li]general stats: dented, mass 1095 kg, O/S/T speed: 156/182/182 km/h;[/li]
[li]K coefs: unchanged except offroad 55%.[/li]
[li]distance travelled: ~ one “full overmap height”, or ~ 180 “overmap tiles”, or ~ 4350 “player-sized tiles” (80% of the way straight, the rest diagonal);[/li]
[li]fuel used: 34.5 liters;[/li]
[li]travel time: approx. 2 hours in-game.[/li][/ul]
Taking the few small cities and “diagonal” roads into account, I’ll assume distance travelled was about 200 ovemap tiles (4800 tiles). That’s 172.5 ml of gasoline per overmap tile, or 7.1875 ml per tile.
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I kind of expect a full tank to bring me a long, long way. Gasoline feels “less efficient than it used to be”.
I couldn’t make a trip around the overmap without stopping to siphone fuel at every car. Meaning “supply runs” in any given direction would be possible a few times tops. After that, there’d simply be no more fuel.
Default worldgen settings would alleviate that somewhat (I only used SIZE 1 / DIST 8 to get a long road without towns).
EDIT: ran a quick test on 0.C (stable) - crossing the overmap used up about 5% of fuel in car-brand-car.