Fuel balancing

Just noting that batteries accept the ‘energy’ tag. And that 10 seems be be sufficient to make electric engine not crunch their their power.

Car batteries, truck batteries, and storage batteries are ‘magazines’ under the current system. they store ‘battery’, but cant be loaded or unloaded. So granting batteries, the same thing you plug into your vibrator, energy will make them last longer in a car that uses them as fuel for an engine.

p:

  1. Im using 6 energy now and I feel better about it. Since Im fairly sure that ‘energy’ is only called upon for engine consumption this means that headlights and other car uses, as well as mobile battery uses, will not be affected.

I’d love to take a hack at spread-sheeting the whole fuel/engine/power consumption system out in a public google sheet if someone can point me to how the dynamics are defined in game.

I’ve been a game designer for most of my life, and I do love to make me some balance sheets. :wink:

Ive also come to notice that you cant really override an abstract like you can an item. Making changes to the abstract engines in a mod does not have an effect on the engines ingame, as evidenced by something clearly visible such as efficiency.

I haven’t checked out the more recent builds, but I know the fuel overhaul is trying to be a little but more realistic. Has anyone spawned a vanilla semi-truck and seen what kind of speed/economy it’s getting? It’s really not uncommon for tractor trailers to go 70-80 mph while still getting 5ish mpg while weighing 40 tons. With the current values, I’d be surprised if you could get a 40 ton vehicle above 20 miles per hour.

Thanks for another unfun and game breaking change, guys, well done! Your efforts to make vehicles and the game in general as miserable as possible do not go unnoticed!

This is a GAME. It’s an awesome game that is generally fun. The changes to vehicle speeds are not fun. The changes to fuel consumption are not fun. Half assed, partially done stuff going into experimental and breaking stuff for days is definitely not fun.

If you want realism, shut down the game and go outside.

Is it realistic that EVERY car we find thru the entire game has 20% or less fuel in the tank (except those rare pristine vehicles in house garages that equally unrealistically are usually 75% or higher full) ? Isn’t is possible that occasionally you’d find a vehicle somewhere on the map with more than 20% fuel in it?

Is it realistic that EVERY gas station has almost no gas…less than the vehicles on the street? Isn’t it possible that RARELY you might hit the gas lotto and find a station that actually has more than a single 50L tank full of gas out of all pumps combined?

If you’re going to force idiotic levels of realism on random elements of a game filled with unrealistic elements then at least do it somewhat sanely and consistently. You don’t screw over fuel consumption without making fuel equally realistically available.

It’s not FUN to go 20 ft and need more fuel and to have to siphon every vehicle you pass just to get across a city (I realize blazemod has additional issues but per the survey at least 50% of us use it so making sure it works with major changes might be a testing consideration). It wasn’t exactly fun before this change to play the siphon simulator just to get a full tank of gas but at least you didn’t run out of gas just crossing town.

Note, in my current run I didn’t even make my usual deathmobile - I decided to make something quicker and easier to build - a compact “death mobile” slightly longer than a usual car and the speed and fuel behaviors are so utterly effed up that I just gave up and quit playing. Not fun, not fun at all.

I’ve never been to maine but I’m pretty sure it’s not wall to wall swamp. Even the crappiest car can move off road a little - especially if you’re talking “civilized” off road and things like lawns, fields in/around town, etc. It’s not like the moment you get off pavement you’re suddenly a foot deep in muck that requires a 20 wheel all wheel drive or hovercraft.

So having the engines and vehicles almost non functional the moment you get off pavement is equally idiotic of a change. You were already kind of limited in your off road speed due to rocks, bushes, trees, randomly placed minefields (because realistically the military would place random minefields all over cities and unvisited wilderness in the event of crisis), etc.

Seriously - I play this game in bursts then don’t play for a few weeks, and without fail for the past few months, every time I come back to the game there is some new “feature” or change that reduces fun and introduces hassles/tedium that seems poorly thought out, that totally sucks, and that isn’t even fully implemented or is buggy as hell making it suck even more.

Why is it that mods need to be created to undo or deal with ridiculous changes to the game that many don’t like vs having the miserable new stuff that many won’t like added as game options or mods for masochists?

So I keep saying, fine, have it your way, make the game suck for a lot of players, and I’ll just give up on it, but it’s one of those games that’s so good you just want to revisit it regularly - or would if every time you did that it wasn’t completely frustrating.

I appreciate the hard work that goes into this game and a lot of good IS added regularly but this concept of infusing extreme realism doesn’t fit when the bulk of the game is not realistic - selective realism that hurts gameplay sucks.

PS - other things that suck. When you want to activate something in your inventory the game gets thoroughly confused with similar things on the ground around you and this seems pointless. Can’t turn on a specifically “hotkeyed” flashlight because the flashlights on the ground seem to get the same key. The new vehicle interface seems pointless - it’s just different - and now putting fuel/liquids (especially fuel) is a multi-step hassle that it never was before. No gain except hassle. The new inventory/drop interface isn’t exactly BAD but it also seems pointless and jarring since it resizes constantly and again, I ask… WTF…WHY…what is gain. So many changes seem like programmers tinkering just to amuse themselves (and I’m a dev, I get that, but there’s a time and place for everything).

The plain “Car” vehicle can offroad at 50% output. Did you test with some mutant vehicle or do you consider 50% reduction in max velocity and acceleration to be comparable to shifting sands?