So, I’ve been playing this a lot recently. Started about a week before 0.C introduced monsters fighting each other, almost rage-quit over the silly “police robots only attack you, and zombies leave them alone” thing… 0.C came along exactly in time - good job, devs!
Anyway, on to other comments:
-Blobs. Seriously, the whole map is being taken over by them. I’m playing on 20x zombie spawn, I just passed my first year in this game, and I’ve killed almost as many blobs as I have zombies. That’s bloody silly. I first found them about 3 months in, 10-15 tiles from my home area, and now they’re almost to my base. The idea is nice, the execution is crazy.
-Blobs bonus: half the time, when you hit them, they spawn more… which triggers the safe mode stuff. GAH!! BLOBS.
-Related to blobs - is there any kind of repeatable area-effect attack other than fire? I don’t want to burn the world, especially since…
-out-of-area doesn’t really work properly. I started with the “bad day” thing, the when I went back to the area just recently (almost a year later), the house was still burning. Yes, I get that things are unloaded when you aren’t around (I’m a programmer, I get it, really), but there needs to be some attempt at dealing with the passage of time when it gets loaded again.
-Speaking of burning buildings, the “big box” buildings collapse WAY too fast - starting with a building on fire in a furniture store (or other “big box” style building), I literally can’t leave before it collapses on me about half the time. I had one game when it collapsed when I took my first step.
-I have a towel that never dries out. Occasionally, I get meat that never cools. I think this happens (but only sometimes) when I drop something (the towel or the meat), then go downstairs.
-Integrated toolset - it’s buggy. You can use it instead of several things, which makes sense… but only if you have those things on hand to trigger it. The integrated toolset needs a way to be actively used. Some way to use it for plastic repairs, for instance (since it counts as a soldering iron).
-Is there a way to refill or unload something without picking it up? I shouldn’t have to pick up my 55-gallon drum of water to fill my waterskin from it, for instance.
-Is there some way to clear rubble other than individually confirming EVERY. SINGLE. SPOT? With so many zombies, there are so many zombie MASTERS, which means so many big guys to collapse a lot of buildings, and it’s taking forever (real time, not game time) to clear them.
-Some of the recipes should scale. Smoking meat, for instance… it should take longer, but be you should be able to smoke a LOT of meat at once… meat is quite plentiful (there’s an anthill nearby), but preserving it takes FOREVER. Otherwise, I have to go hunting every day. Something like the charcoal kiln, where you start it and come back 6 hours later sounds about right (real smokers work a lot like that - 6-12 hours later, it’s done).
-Do the sewers ever run out of water? Seems infinite and easy. Pools are the same. Rivers, too, of course, but that’s as it should be.
-Is there any kind of ending? I see posts about late-game activities (labs, toxic waste sarcophagus, etc)… just wondering. Found some black boxes, I’m thinking there’s probably something with that?
-Any use for money other than vending machines? Also, being able to melt down the leftover money cards into plastic chunks would be nice… I’m coming up on 1000 of them. I think I could actually make a recipe for that, just tried yet.
-Any fun uses for lava? I ran into it a little in a few early games (had one where the stairs in the evac shelter dropped me into a pool of it, heh), but I haven’t seen any of it in my current game, so I haven’t experimented any. Does it provide light? Count as nearby fire?
-With static NPCs, do you ever find any besides the starter? I haven’t…
I know there’s more, but that’s probably already too much for a first post… heh.
Smegging BLOBS! :-/