I was recently clearing out a megastore, as I’d never explored one before, and it was taking a long time so I killed some animals and set about cooking the meat.
I set a shrub on fire, about three tiles from the building. I knew there was a possibility it would spread but didn’t really care as I had a canteen full of water I could douse with if things got out of hand.
Well it spread and by the time I reacted it had spread to the building. I immediately moved to put out the fire that was actually on the building, but each step I took had it spreading.
This really irked me because I would assume the building was made of concrete and it unfortunately spread at a rate of nearly one tile per tile I moved. This means the fire spread from concrete to concrete in a matter of seconds.
That really seems ridiculous to me. Is there a way to change the rate at which fire spreads based on the tile it’s spreading to? I totally understand this was my fault, I just don’t like the speed at which it spread.
And secondly, less importantly, I ran into the burning megastore in an effort to loot before it burned down. What was I rewarded with? A handful of clothing and a hand-drill. That’s it. That’s all that was in the megastore, which was absolutely packed with (standard, but still) zombies. What’s the point of this building if it spawns fewer items than a standard house?
I mean, the zombies are there because they died in the store, right? That means it probably wouldn’t have been thoroughly looted, because of the danger. What’s the point of the risk if there’s no reward?
I felt similarly about schools, which I found was literally shoulder to shoulder with kids (an unreasonable number of students for the school, by the way) but at least the school had books and the kids had drugs on them.
My point is that I think spawns need balancing to make sense in the confines of the game. And since it’s a game I think there should be a balance between risk and reward, even if it’s a slight skew of reality. IE: Yes, the building might have been mostly looted, but if you’re throwing 150 monsters at me and I deal with it, I should be rewarded.
TLDR, yeah, I know. I also know I’m complaining.