[quote=“Hyena Grin, post:18, topic:6247”][quote=“vache, post:7, topic:6247”]It could be that a move in any direction aims your field of view in that direction, while any rest or waiting (like pressing 5 or .) causes you to turn and search all directions.
The interesting thing might be trying to create this behavior in monsters, but then you run into the issue of how to convey what direction a monster is facing to the player.[/quote]
This very much seems like something I could live with. Wait actions (or most non-combat actions in which you are not moving to a different tile) giving you full 360 vision would probably make this a lot less of a hassle to deal with. I just like the idea of walking down a road and actually getting snuck up if I don’t pause to check behind me from time to time. You wouldn’t have to reverse directions, just stop for a turn. It’s pretty much how it would work in real life, so I don’t really see the problem.
You could manually look in another direction without changing tiles by using the look button.
I think what I would do is have the full circle (or square) visible for the sake of awareness, but keep everything except your LoS fogged out. So you’d see everything you normally do, except for monsters. Those you need to be actively looking in their direction to see.
I dunno, I can definitely understand why someone wouldn’t want to use this, but it would make for an interesting optional feature or mod, and it doesn’t seem like it’d be that much of a bother.[/quote]
Huh, well there you go, the “wait to look around” thing isn’t a terrible UI, which was my main problem. That’s at least worth giving a try.