Completely agree, not sure of it’d be easy or possible to do, but I do like the idea of being able to cull and move recipes.
Colour coding would be pretty handy for gauging risk in production, say…
Grey: 100% chance of success, too simple to provide exp.
Green: High (100%?) chance of success, still provides exp.
Yellow: 50-50 chance of success? Low risk of losing materials from failure though.
Orange: Same as yellow, but more likely to lose materials.
Red: Low chance of success, very high risk of material loss.