Now I don’t think this here’s a great idea, personally because I know it will involve some effort to get it to work, but I wanted to throw it around to see what the reaction will be. To the point, what’s everyone’s view on a family start?
Something that attaches to a “Family Person” profession when customizing and comes in a variety of states to cover all the types of families you’ll have. Like, lone parent, adoptive parent, big family, small family, dating, etc.
It would essentially be like starting off with companions, but with specific dialogue to emphasize their relation, unique quests and maybe even special traits between your character and them. Something that will trigger different reactions depending on the state of the family. Like losing your girlfriend/spouse will leave you feeling depressed for a good long period, dialogue will change in family characters if certain family members perish.
But like I say, there’s a lot of tricky points I find this could present; Such as the need for customization elements to cover potential variations. Some new ingame mechanics and a series of unique quests chains.