F*cking Shady Zombies

Mundane zombies mod only removes special zombies, but leaves any other critters like triffids, fungi, mi-go etc.
In options you can turn on and off Classic zombies. Only zombies with CLASSIC flag and critters with WILDLIFE flag will spawn. So this option will override the mod.

It propagates. After that we will see shady masters and shady brutes being proposed, then shady hulks… time to quit yet?

PS. How about making some zeds only visible during the night?

Shady necro sounds kinda cool. Fits the theme.
Next in: shady predator

Things like that should have a ‘tell’ such as a sound they make or somekind of material they leave behind.

Updated Mundane Zombies mod (https://github.com/CleverRaven/Cataclysm-DDA/pull/16097) so that now it includes shady zombies too.

Valiant, you’re the best. Thanks for being an awesome part of the community.

Straume21, you are welcome!

actualy is not much needed, they hunt well in darkness anyway they leap and get near target quickly enought to do not give range advantage to target
shady acid zombie make more sense but its just op

shady acidic zombies would be pretty neat.

shady necros sound great too

yea, shady necro sounds good

shady boomers