I’m not sure exactly where, but being able to stumble into some sort of hyper-uplifted horrors within the first week or two on the surface, even through some kinda nested mapgen spawn, within already densely zombie packed and dangerous cities is a big no no, got absolutely annihilated .
scissorlimbs aand gangrenous crawler, any reason these would spawn early-game on the surface?
I recall not being able to outrun them and escape them, even at night, where the city is already dangerous enough.
I don’t recall these things existing last I played, so I had no reason to fear them until they were in my face and outrunning my sprinting, and proceeding to gas and maul me to death quickly.
As a general rule for balance I believe, and I need to work on this myself for PK rebalancing mod personally, is incredibly mobs you have no way of knowing exist beforehand should either be in some horrific dungeon, rare basement, glow, make loud noises, or generally be something that is evolved into later in the game.
Forgive, me, I was having a lovely run that was swiftly ended with no way to prevent it.
I think the spawns of these monsters early-game were made too common in everyday locations.
Experimental is experimental for a reason, so it’s my fault in the end :’ )