[Experimental] No means of banning acid ants?


#1

I disabled cataclysm++ and banned acid zombies now as a slap in the face it generated a world over-run by acid ants, come on.


#2

Currently there aren’t any mods that blacklist acid ants but it should be relatively easy to make one. You can either make a mod yourself for it or follow my sloppy instructions on how to modify the no acid zombies mod to do so.

Open cataclysm\data\mods\No_Acid_Zombies\modinfo.json with a text editor (preferably Notepad++) and add the following to the monster blacklist inbetween the square brackets:

"mon_ant_acid", "mon_ant_acid_larva", "mon_ant_acid_queen", "mon_ant_acid_soldier"

You should end up with this:

{
    "type": "MONSTER_BLACKLIST",
    "monsters": [ "mon_zombie_spitter", "mon_zombie_corrosive", "mon_zombie_acidic", "mon_ant_acid", "mon_ant_acid_larva", "mon_ant_acid_queen", "mon_ant_acid_soldier" ]
  },

And add the following text at the end of the mod file:

 {
     "type": "overmap_special",
     "id": "Acid Anthill",
     "copy-from": "Acid Anthill",
     "locations": [],
     "occurrences": [0, 0]
  }

Finally, make sure there is a comma after each entry except the last one. If you do everything properly acid ants should end up banned from the game along with their anthill.


#3

You’re 80% of the way to a functional No_Acid_Ants mod. You’ve got all the entries here in one place. Just put em in their own file and copy the modinfo.json from no_acid_zombies, change its name and ident and you’re good to go. Post it here one the board, I’m sure there’re other people with the same issue. I personally like the acid monsters, they give this game more challenge. So I’ll not make the mod.


#4

They’re ok unless you really like npc’s, thank you all for your feedback on this topic.