I was just joking, the ass… whatever guy is asking for super stimpacks, that heal and buff @ the same time.
Clearly, his issue lays in understanding the consequences of physical damage that occur on player’s ability to finish tasks.
I’ll explain it plain & simple.
Let’s say you’re wearing a Leather Jacket.
You do it because it has a high protection rating.
Also, it has some pockets for storage.
You want more storage, so you put a Backpack on.
You feel protected, but by pressing “@” on your keyboard, you see it has melee & dodge penalties
If you keep wearing more and more items, your actions will get even harder.
If you choose to play with medium encumberance (2 or 3), you’ll have to practice your skills more.
Same thing goes here:
If you’re hurt, your abilities suffer a bit.
If you don’t heal/cauterize wounds, the damage stacks(adds up) and then it hurts your abilities even more.
As you play, you’ll discover powerfull painkillers that will reduce Pain so it doesn’t bother your character.
Some of them kick in fast enough, others will keep the Pain away as long as it isn’t critical.
Drinking alcochol can help reducing the ammount of Pain by the damage sustained in combat.
Basically, you’ll need to wear protective items. There are many, and you’ll have to keep in mind body parts they cover. Difficult challenges will hurt your character, and you’ll have to carry bandages, first aid kits and some painkillers to keep up. Painkillers are chemicals you find in stacks of 10 and 20. Chemicals are divided in groups. You can find much info here and on this forum board.
Finally, if you want more efficient ways of healing and protecting yourself, you can look into CBMs. They are a way that this game has for futuristic improvements.