dynamically generated animals
for the first let me say that i make translation to English with google translator because there is a lot of text so try not to be crazy) and wanna know what do you think about this) thank you) so let’s go:
at this point in the game there are a number of animals, birds and fish. they are hard coded and are basically the same zombies, but not always aggressive. I have an idea that the animal kingdom was generated independently at each location to play, every time we find something new for themselves and in the animal world.
but everything in order.
imagine that animals are built from parts like the car. For example: the body, head, 2, 4, 6, 8 feet, 2, 4, 8, eyes, tail, wings of a bird, wings dragonfly, scales, fur, thick skin, feathers, gills, a layer of fat, udder, armor, spikes sting, pincers, a bubble with acid, etc. wherein each said part has a relative size (like clothing, for example). similarly the total weight being given by the formula a number of strands, meat, liver, brain, etc., extracted with butchering.
the presence of even ten body parts (the number of legs, the number of eyes, wings, body, head, tail, udder cancer type, skin type, the presence of horns type of nose - trunk, stinging, tusks, etc.) with five different sizes (not , miniature, plain, big, gigantic) we get about 10 million species of animals (5 ~ 10).
Each animal is described by its system of aggressive, life has its own parameters, etc., as it is now.
while there are some glands that produce a number of secrets. each has its own view, which depends on the structure itself being. the secret may be produced when cutting and mixing together different secrets. give the various medicinal or poisonous (for arrows and spears) formulations.
the naming of the animals can be done automatically and give the Latin style. Armoured Claw (Panzerus Clawus) for example. it will help to somehow distance to determine the player in front of him. and add the size of the creature (for example, a huge shaggy beast, nothing more remarkable - bear - Fursus Vulgaris Colossus).
For example, if the creature came out like this: a small body with a panzer, six legs, a pair of large claws, sting, this Small Armoured Sting (Panzerus Stingerus Minorus), and in fact we have described a scorpion.
creatures are generated when you create a computer world or each location and are placed according to the type of environment (city, forest, field, marsh, river).
creatures can interbreed with each other (within certain limits, for example, if the similarity of the creatures on the basic parameters - body size, the number of legs, the type of habitat - not less than 50%), new born kinds of a few seasons (each species their number of seasons for Young gestation) may differ from the parent is not more than 10-20%.
in this species may be egglayers, while parents look after laying all the time until they hatch (now the spiders in the game).
animals can give their glands and something useful without being butchered on the carcass - milk, for example, or eggs.
the player can optionally start a farm and breed there birds, goats or even some monsters, if it sees fit (and if caught).
Alternatively, you can create an electric cooker Dr. Frank Einstein’s desk, where you can collect fresh parts of different bodies and receive a new creature, which can help the player to create their own animals for the farm or raise an army of monsters to fight the evil outside world.
so we can create a unique setting for each ecological environment. and this will add one more layer to game.
what do yu think about it?)