[quote=“Kadian, post:7, topic:9940”]A different word for bruise could be contusion - maybe that helps a bit, because most people use ‘bruise’ as a generic very small injury nowadays 
As for the trait itself - A bruise/contusion is usually caused by blunt trauma ; you hit yourself with a hammer, you ram into something by accident, you fall off, you get the Idea. Therefore it should probably work like thick-skinned, but with bashing/blunt damage instead of cutting damage.
As for the other ideas so far, they are all more or less covered with the following traits:
Fast Healer, Pain resistent, Tough.
To put it in perspective, if you >would< make a ‘Thick bones’ trait with all the effects stated before, it would probably cost >at least< 6 points, which is a bit much in our current Trait-system ; However, the cost would decrease to 1-2 points if its only a variation of thick-skinned.
Edit:
[quote=“Valpo, post:6, topic:9940”][quote=“troll from behind, post:3, topic:9940”]So how would this differ from Tough?
Atm limbs only brake when at below zero hp, so I don’t see real benefits from Tough.[/quote]
As the troll from behind sayed. reducing the chance to break isn t possible in the current gamesystem as limbs always break at 0 health no chances involved.[/quote]
While there is no way of reducing the chance of breaking bones, there is definitely the indirect route - get more HP, either from traits or from strength, and you CAN influence broken bones, simply because you make the chance of an enemy hitting your limb less dangerous ;)[/quote]
Alright, I like the idea of use ‘Contusion resistant’ as a blunt trauma version of thick skinned.