Sounds like a plan Cool, But I’d have to bring up the point of labs and military bases etc. While dirt roads would be ideal. We should be able to make a normal road to out of the way places with current system. Plus make those locales (like labs anyone?) far out in the woods.
Taking those 2 locations as examples, jut add a forested area around them to be certain it simulates “remote” locale.
On topic, is there any way to add a script to tell the engine that a section of road should use another tile? That would simulate dirt paths without changing the core.