Agree but IMO this has only been done in a few places and mostly recently.
[quote=“Coolthulhu, post:78, topic:11418”]Any examples?
So far most of the “tedious” changes were either with gameplay in mind or just unfinished (magazine ones).
For example, the repair and item damage changes - those improve realism, but also make item damage meaningful.[/quote]
The repair thing was jarring at first due to it being a change but I ultimately think it streamlines repairing (and time/mats being a part of repairing are no big deal). For ex, I much prefer hitting the repeat til done thing vs going thru the keystrokes to try to repair something over and over 20x that existed before it. But, first time the repair popup appeared I was like, wtf is this.
The clip/magazine thing I find tedious because I don’t think selectively applying realism here gains anything (and so many things in the game are not realistic and are streamlined to make for a good game - like building superfortress vehicles with a wrench and duct tape). I also think many elements in the game are abstracted, like melee, which makes the game enjoyable to play, and the whole clip thing just doesn’t fit the bulk of the gameplay. I’ve already stated this to death.
The worn arrow thing I find equally tedious because having an extra popup for almost every arrow firing is brutal (I usually have auto collect on for arrows if I’m doing archery so I get spammed to death and simply quit using a bow due to this - I’m down to only using melee and shotguns these days since the clip thing is a nuisance too).
I’m not a big fan of some of the “balance changes” that have been done, like nerfing the everloving bejesus out of katanas and similar weapon availability. To me one of the great things about this game is the multitude of options, configurability, and the mods you can mix in to customize the experience to your liking, and changes like this to me take away options and force gameplay. I personally don’t find running around chopping up zombies with a katana any less realistic than zombies existing at all - and if that’s how I enjoy playing what’s wrong with that - others can elect to NOT do that or to use mods/options to get rid of it. So be it - fire axe or machete to the rescue if RNG shines on me - I want a cutting weapon, damn it! Finding such a weapon was never a given before but not it’s pretty much a waste of time to even try since the odds are kind of like the odds of winning the lotto.
Similarly in my most recent game rivtech weapons have been so uncommon I thought they were removed - but I was finding ammo (also seems much more uncommon). I don’t remember where but I swore I read that this game takes place in the future (later than now) so to me it’s not unreasonable to have some futuristic weapons. I’m finding power armor more than rivtech guns now though. I would think in the future there might e some guns more advanced than WWII castoffs. I actually never screw with guns that much but I always collect the rivtech stuff since it’s all kind of spiffy. Or I did. Again, there’s a mod to remove these for those that don’t want them so either I’m having really horrific RNG unlike anything before or they were tweaked.
Beyond stuff like that, I adore the game and I absolutely do not consider the “build up” parts of the game to be tedious at all. Quite the opposite, the starting from nothing, building up your clothes/capacity stuff, gathering mats and building vehicles, finding that first safe house/base, and all of the “progression” to me are the best parts of the game.
I also applaud those that work on this game - it’s always a pleasure to start a new run and bump into new content or new stuff and it seems like every time I start a new run on the latest experimental there’s new stuff. It’s pretty crazy. Sorry that I don’t like a few recent bits but overall - much love and respect for the amazing work.