[quote=“bahihs, post:99, topic:11418”]I think those of you who are complaining about the diversity of loot are all looking at this from the wrong perspective. Diverse loot is not the problem so much as abundant loot. (The latter is quite easily fixed too, just turn down the item spawn!)
The idea is, you shouldn’t be seeing all 75 pistols in one particular run. You shouldn’t be seeing 75 iterations of anything in one particular run, loot should be rare enough that the joy of discovery lies, not in finding the nth iteration of a pistol, but finding a pistol period. Turn down the item spawn and feel the utter elation of finding a second pistol that you can keep loaded.
Also keep in mind that it is a roleplaying game. Min maxing is all well and good if you are “gaming” but if you’re roleplaying, the different food matters, the different clothes matters, the different pistols matter.
One thing that would definitely help is to give each character a set of randomly generated preferences (for clothing, food, etc.) which, if fulfilled, gives a bonus to the happiness (or gives a penalty depending on the type of preference). This would not be terribly hard to code (since I imagine most of the existing random generation functions could carry over toward this task) and (if happiness is still as important as it used to be) would suddenly make all the seemingly extraneous details important and interesting. If fact this is already somewhat implemented with stuff like junk-food intolerance and stylish etc. but it could go much further.
So sure, you can be the power-armor-wearing, rivtech-weapon-toting, granola-eating, master-of-all, juggernaut, but sometimes its more interesting to be the guy who likes wearing t-shirts and jeans and risks tooth and nail for pancakes.[/quote]
This. VERY much this. ALOT of people hardcore roleplay CDDA, which is awesome because its such a great game for it. The guns play into this ALOT. There are something like 75 pistols, but most of them are IRL guns too that have history and background even if they are not all that special in game. This means it is more important to some play throughs than its stats. This goes especially for gun owners, and people with favorite guns from “that one video game that one time”
You will notice that the rivetech guns tend to be very much the opposite (for the most part) being just generalized sci-fi blasters because most of them don’t have any special relevance or meaning to anyone, unless they are based on something, and even then there is not 75 different iterations of said sci-fi gun because non of those extra versions would hold any meaning to anyone.
As bahihs said, if you are seeing too many of the same guns, you are probably good enough that it is time to turn the hordes up/on, density up, evolution up some, and/or the item spawn rate down.
(thats another thing I like about CDDA) It isn’t based on a resource deprived post apocalyptic world, but a resource rich one, but with giant moving hordes that might chase you away form your beautiful stash you just got going real well again. But you can play it as a resource survival too if you change the settings for it.