This might be a very subjective opinion, but i feel that some changes in the latest builds have made the game more tedious instead of streamlined.
I can see some new features being introduced on behalf of realism, but at some point they interfere with the flow of the game. I cant pinpoint exactly why i feel this way, but if anyone else has the same vibe, maybe this is indeed a problem that should be addressed.
Some possible causes:
Repairs are no longer instant and nearly free. If you feel forced to always have reinforced items, that could get tedious. I’m trying to address it by making reinforcement less required (by making it less useful) and repairs easier and faster.
There are some issues with the magazine and holster system, mostly extra prompts and having to reload every magazine manually. They’re being addressed, soon we’ll probably be back to reloading with just ‘r’, as before.
Item volumes are now rounded up rather than down. This means more thoughtful and less cheesy inventory management. Not everyone likes inventory management, as it is an inherently tedious mechanic.
Encumbrance system is way, way less cheesy. No 2bindle+2briefcase+2basket etc. melee combatants.
Being immune to acid zombies isn’t trivial. In stable 0.C, you could just ignore them and let them melt corpses.
Unarmed melee combat is no longer better than fire axes (at least early on). If you relied on fists, you no longer have amazing armor-piercing crits.
Armed combat got balanced. Best options got nerfed, mediocre options got buffed. If you rely on overpowered weapons or overpowered styles (Niten), you now need to attack more to get the same effect as before.
Having to find magazines to weapons means you’re significantly less likely to get working guns early on. Except shotguns - those are common and usually need no magazines.
The game got harder in general. Difficulty has an element of tedium to it, since you need to be more careful.
Easier and faster. It’s about time. I could’ve sworn that the idea of reducing the repair costs had gone from abstract discussion to concrete suggested changes over a week ago.
i think the first 2 points were the ones that bothered me most. I am glad you’re looking into these, because the tediousness i felt wasnt from the game becoming harder, but from the time lost accomplishing basically nothing
For me this was a step in the right direction; more complexity for the guns. I hate to impose any more opinions on your efforts, but I will anyway, in hopes that this planned fix includes being able to manually complete these things as they are completed today with the simple ‘r’ reload for the folks who want the steps done for them. I feel like that manual ability was spelled out somewhere in the design docs.
Semi-related, anyone who is interested in a deep manual reload mechanic check out “Receiver”.
Meh. Im sort of a fan of organization, tbh.
But yes, it requires more concious effort to maintain yourself and gear.
Yeah, I’ve felt the added tedium.
I remember being grumpy about soldering iron activation prompt - Not once did I use it to ‘cauterize wounds’.
Putting away your gun used to be so easy. Tip: putting away the gun is faster if you assign hotkeys to your holsters. These hotkeys are relayed to the menu.
The magazines are still a mild incomplete mess, but I’m not complaining about ongoing work. I’m most disappointed about guns not containing empty mags. Magazine shortage can sure hamstring the use of firearms. Reloading mags is a hassle, and also too fast to do. So currently it’s basically like having to reload your gun twice and with more keypresses. I don’t know how fast a magazine can be filled with ammo but I’d expect it to take a 1-2 seconds per round (disregarding practice). I can fill my mags mid-combat, but I play with slow (but tough) zombies. I wouldn’t mind reloading taking more time but it’s the additional keypresses that trouble me.
Shuffling gun mods around isn’t simple either (“pls unload your firearm”). I have mixed feelings about that. Should the unloading be automatic instead of halting to a warning message? Then we might see “You unload your gun, add the mod and reload your gun.” and if it’s already an unloaded gun “You add the mod.”
But hey, at least we don’t have to manually operate the fire selectors (to ‘safe’), chamber a round, clear the jams or disassemble and clean the guns. There’s still plenty of room for realism/tedium. There always is.
I’d be totally down for more gun realism; gun-checking, cleaning, fire switches and jams would all be an awesome addition to the game, at least in a mod format for people who want it.
Jams should be totally a bigger thing though. IIRC I think guns actually can jam but only when they are damaged, having it be an issue more often would be pretty cool.
gun cleaning/gear maintainance would be nice.
Its real easy to talk about how awesome power armor is so long as it never malfunctions and you dont have to upkeep it
[quote=“FrankyPlaysGames, post:8, topic:11418”]I’d be totally down for more gun realism; gun-checking, cleaning, fire switches and jams would all be an awesome addition to the game, at least in a mod format for people who want it.
Jams should be totally a bigger thing though. IIRC I think guns actually can jam but only when they are damaged, having it be an issue more often would be pretty cool.[/quote]You’ve got it the other way around; they can jam randomly, and I think more commonly if you have low marksmanship; when they jam, it damages the gun.
You wanna talk gun/bullet physics modelling? Check out Jagged Alliance 1.13
…shit’ll teach you a thing or three. It’s incredible what they’ve done.
I, for one, have no issue with the game increasing in difficulty where it needs to. It’s already a challenging game, but adding little things like having to find magazines for weapons is a nice touch for both realism and gameplay. Of course it’s always good to not overdue it when it comes to those things. It can be tough to find a balance in a sea of complicated mechanics and difficulty. Especially when tackling the learning curve that comes a long with a game like this.
Hey, at least arrows are super easy to craft now!
The only thing that annoys me about the magazine thing is that very few weapons come with one.
Oh, sure, when a zombie drops a weapon, fine. I’m talking about armories, SWAT trucks, that kind of thing. There should be some magazines for that weapons SOMEWHERE nearby, or it’s just a funny-shaped club.
Getting spare magazines can be hard, that’s fine… but a weapon that requires a magazine and doesn’t have one is USELESS (to the people that would have had it, I mean), so there should be at least one nearby (or in it!) most of the time.
I suspect that this is part of the newness of the change and will likely be worked out in time.
Right now I’m more concerned with the SHEER NUMBER of bugs popping up due to the magazine rework, but I hate to admit that it’s pretty much inevitable. Adding the foundation for it is a far-reaching series of changes, so it’s still impressive to see it.
In other news, it seems that sewing has been altered by Coolthulhu. Anyone tested how it affects thread consumption rates? If that’s been unfucked, I will be happydragon. o3o
[quote=“Coolthulhu, post:2, topic:11418”]Some possible causes:
Repairs are no longer instant and nearly free. If you feel forced to always have reinforced items, that could get tedious. I’m trying to address it by making reinforcement less required (by making it less useful) and repairs easier and faster.[/quote]
What’s the point of having a death rig if smashing a few zombies requires you to stop and repair?
Until this is balanced out, why not add a “repair all” option?
actually i feel as if heavy frames handle better now.
and that spikes also handles zombies and brush better
Vehicles aren’t items. Vehicle repairs weren’t nerfed in any way.
Vehicles aren’t items. Vehicle repairs weren’t nerfed in any way.[/quote]
A repair all button might still be nice for reducing IRL tedium. Have it take up the same in-game time.
E: Mashing the R key over and over again is fine until you’ve got a grey part with no replacement on hand or a part that you don’t have the mechanics skill to repair yet. Then you have to go around to each vehicle square individually and repair what you can. So I guess what I really want is a ‘repair all that I can right now’ button.
I feel the same about weapon reloading, in respect to the magazines being added to the game. It’s just wasted time for me. I can understand other people liking this, and i think a mod will be added to enable or disable this feature, so i’m ok with that.
For me it’s just like adding a new mechanic to cooking, where you’d have to transfer water and ingredients in a pot then put it on a fire and possibly stirring now and then until it’s cooked, waiting some more so the food isn’t scalding and then actively using a spoon to eat it.
Let’s not let realism go well beyond what’s required.