Discovered the game a few weeks ago and I really enjoy it.
I’d like to contribute to the game code, so I tried to compile the source. As I’d like to add some code around the backtrace / debugging code (which directly falls into my domain of expertise) I also defined the
- O.S: Windows 10
- Build environment:
- Visual Studio 2017 Enterprise (15.9.9)
- Windows 10 SDK 10.0.17763.0
- Last pull:
$ git log -1 commit 45d0f89a1dbb62b4975b501110df87cff5303d97 (HEAD -> master, origin/master, origin/HEAD) Merge: 40b828ee4d ca910fec58 Author: ZhilkinSerg <ZhilkinSerg@users.noreply.github.com> Date: Wed Mar 20 09:37:19 2019 +0300
Everything compile fine except 6 errors in debug.cpp:
I could easily fix those errors by adding the right headers (those functions exists on Windows in the CRT) but I’m wondering if I missed something in the build chain (maybe a missing constant to be defined?) or something else (e.g.
BACKTRACE is an experimental feature?).
Thanks a lot, and kudos to the devs and the community as a whole!
Note: I’d gladly make a PR to fix the problem (if there’s a problem, of course).