A lot of the time I like to abuse the debug menu to create a deeper RP type character. Like supplying a ninja immediately with a katana and 40mm smoke rounds and a launcher, along with any ninja-ish CBMs and mutations. Since the introduction of Spawn density option, I just crank it up to enhance the difficulty a bit.
Another guy I made with every offensive and defensive mutation/CBM I could jam into him, and turned the Spawn option up to 35… At another point when I started new maps I’d make a guy that got a regenerating supply of molotovs and shotgun rounds and I’d use him to clear a large part of a town in preparation for my next characters (he would gather and burn the bodies and make giant piles of all the loot they dropped, but I’d never give him food or drink)…
Right now I’m playing a guy I gave the dream outdoor supply kit to… Tent, wood axe, fur sleeping bag, hammer and screw driver and wood saw and an infinite supply of nails (I cheat up more whenever he runs out, and considered giving him Integrated Tool and Solar Panels.) Fifteen 3L jars and a wood stove, a duffel bag and a military rucksack. I also gave him two steel jerrycans and two funnels. Its nice when they give water, not so nice when they fill with acid 
Anyway, this guy’s restrictions are: no cheated food or drink (besides the 5 beef MRE and 5 orange juice I gave him initially) and NO leaving the forest he’s building a house in now. Before he entered the woods I looted three houses and a grocery store, but from here out he won’t enter another building he didn’t build by hand
He’ll live and eventually die in these woods… His name is Al Borland.
Anyone else use debug to create RP heroes?? Share their loadouts/rulesets and stories here!