Yeah… I should know better.
quote="BevapDin, post:5, topic:7225"This message, the important part being Turning on debug mode, is printed on the screen, you have to acknowledge it by pressing the space bar. It tells you what happened: debug mode has been turned on, that’s causing the debugging messages.
(B)To revert this: go into the key bindings menu and setup a key binding for the entry “Toggle Debug Messages”. Than press those keys to toggle the debug messages (and thereby deactivating the debug mode). The messages spam should not appear anymore.
(C)I see a potential problem here for the average user: the key binding is called “Debug Messages”, the message from the npc says something about “debug mode”. Might need to fix this.
(D)Btw. it would be nice if you can differentiate the source of the messages: “real” debug messages are printed in red (on black background) on top of the screen and require the player to press space. The other message “r: plums 36957,36968 1791->1794” is added to the normal message log.
It helps a lot to know where the text you posted came from, as both places are very much different functions in the source code.[/quote]
s This didn’t happen, as far as I remember. What I do remember is being confused as to why all the messages were popping up. If I had seen the ‘debug mode on’ pop up, I wouldn’t be as confused.[/s]Now I’m pretty sure that I just wasn’t paying attention. See next post.
(B) This is good to know… but I’m not sure I’m going to remember it for next time. Time will tell, I suppose. Also, you should note that saving and loading reverts the issue. So, maybe something that is saved in the game state but not put into the save file? Not… that that is of any help, potentially.
(C) I don’t remember seeing anything in the key bindings list for ‘debug messages’ (yes for debug mode) and I looked both there and in the debug menu. That being said, doesn’t mean it’s not there.
(D) The messages for the NPC AI related issues (tracking player, differentiating between short and long term objectives), all appeared as the “DEBUG” text… the others, as you have correctly pointed out, appear in the message log. I’d also like to point out that I don’t remember having to hammer the spacebar to get through all the repetitive text… I do remember just having to hammer the directional key. I figured that the debug code was resetting the key state every time it had to display something.