[quote=“Barhandar, post:30, topic:8412”]Action menu can’t use sheathed knives, while normal butchering can.
It also has some weird (probably alphabetical) algorithm for picking firetool, which means that if you have binoculars, any lighters or matchbooks will be entirely ignored and it will suggest to use that instead, which makes the “light a fire” option entirely useless.[/quote]
I’ve been delaying updating the item action menu, because it probably means I’ll have to figure out how to address the new json-based actions (lockpicks use those) and make firestarters those too.
Item action menu prefers items that consume less charges. Since lenses use none, they are preferred.
Since firestarter function uses hardcoded item tags, the only way to eliminate unusable items (at the moment) is by mirroring the firestarter code. Fixing this would require either mirroring the firestarter code (ugly, hard to maintain and could easily lead to bugs) or making a proper implementation (possibly quite a bit of work).
Sheathed knives will either be very easy, or really annoying to implement, depending on whether they count as part of the inventory or not.
I’ll try updating it now.