[quote=“HunterAlpha1, post:8, topic:7137”][quote=“kilozombie, post:7, topic:7137”][quote=“HunterAlpha1, post:5, topic:7137”][quote=“Aravhorn, post:4, topic:7137”]I think that it would be better to include a new personality tab, where you can choose free traits that would define the character’s behavior (aggressive, gun nuts). The problem would be that it needs to be created from scratch, though.
Also it could be possible to bound the taunts to the already existing traits and skills (for example, if you pick the pacifist trait during character creation your char will say things like “I’m sorry!” or something along those lines when he kills someone), possibly simplifying the coding proccess (or not).[/quote]This. So much fucking this. WE FUCKING NEED THIS!!![/quote]
Calm down.
It’s an unnecessary feature that kinda bloats the game IMO and seems highly annoying/complicated to implement.[/quote]To the contrary, it would add a huge boost to the roleplaying aspect of the game. You are right though, it would make the game bigger and possibly add more lag, but it’d but so much fun![/quote]
OK, it could be awesome- but it’s not 100% urgent. If you write up a detailed explanation, maybe a dev would take interest? Some of the problem is how loosely defined it is ATM.