If I see a Z far away and off the viewport, I sometimes need to run away. I cannot tell if I am being chased, if I am getting away, or if the pursuer is gaining; to know this requires extra key strokes.
Could the creature compass indicate distance too? Maybe like:
I second this, would greatly ain’t situational awareness. Also, is it possible to make the direction listing a bit more precise? I feel the 8-point direction system just isn’t quite accurate enough. Could we maybe go to a 16-point system? You know, with things like north north-east and so on.
If you switch to (V)iew, like you do to look at items, you can use the < and > to turn the page to see all the creature positions. It’ll highlight each one, it’ll show you direction, and will tell you how far they are away. Even their current status in:re of you (Hostile!) etc.
Yes, I am aware of the keystrokes but that is going in and out of another screen. I just want to, like Mr. Witness said, have situational awareness as I move. Not move, (V)iew, Move, (V)iew, Move, (V)iew, etc.
The main issue is whether it impacts spawning or not, if it impacts spawning it won’t retroactively adjust existing terrain that has already been generated. And for example toggling the static NPC option won’t take effect until you generate a new character.
it looks a bit confusing. If you have 2 or more of same type of zombies, they only have 1 distance ( or so it seems to me based on the screenshots). Maybe if you can put the distance in the upper part , where direction is, and make it something like
NW N NE M(27)
SW S Z(28)z(32)B(18) SE
but even this could prove a problem if there are too many on one direction and not enough space to display them.