I like the radioactive rain concept. Dangerous, requires working to offset the effects of it (collecting gear & drugs), and you could even have it ramp-up in dangerousness as the game progresses for whatever reason. Maybe a factory is still somehow spewing gunk into the atmosphere and affecting the weather in a certain-map-tiles-radius and the player can either stay away or investigate and shut down the factory (which winds up being plot-twisty in and of itself - maybe its a secret munitions plant, or maybe nether creatures are running the factory into the ground, causing the pollution & rain, to try and terraform things more to their liking).
As for the current acid rain … just not having animals spawn while it is going on would help, wouldn’t it? They’re “hiding” from it so they don’t show up. Acid rain event starts = animal spawn rate is zero for a bit. Any currently spotted (by the player) animals are “stuck in the acid rain” and melt like usual if they get hit.
[quote=“WaffleEggnog, post:5, topic:5161”]I don’t know about you guys, but butchering for me is really not that big of a deal, like it takes a few seconds and it’s done. Whats grinds my gears is bones n’ shit all over the place.
Like, you only need so many bones before they become useless, and being 1 volume each, they aren’t worth taking. But having all these random piles of bones and crap all over the place really makes my stuff look ugly and clutters everything and lags the game.[/quote]
Solution: Craftable Skull-Throne. Well, there are a lot of bones so … uhm … Craftable Skull-Dinette Set.