This is just something small that I think would feel pretty good to see in game.
When I’ve gone through and slashed about 30+ zombies down with nothing but a blood-drenched machete and the tattered rags on my back to show for it, when I come back the following day and look at the crystal clean streets and the pristine corpse pile sitting there all neat and tidy, I just don’t feel very good about it. There’s something called a blood “stain” in game when there’s x number of blood splatters stacked together, but they just evaporate in about an hour anyway. Even the big puddles fade away, which doesn’t make very much sense when you think about it. When there’s that much gore compiled in one location, there’s going to be residue, and a lot of it.
Just a minor request. I know realism’s a pretty big consideration in the mechanics of the game so I feel like lingering effects like this that you’d have to manually go and clean up would be something worth implementing. That and the tissue bits. I think those should linger too, if they don’t already.
Look at it this way: now the mop actually has a bigger role when you want to start decorating, or tidy up the base you just defended. Can’t have those nasty blood stains just eating into the floorboards.
Maybe that’d be a nice feature too: gotta pour bleach or cola onto the stains and then mop up the rest to make the really big spots go away, cuz blood stains.
Yeah. That’s my input. Would really help the atmosphere, I think. That and who doesn’t love more gore?