So, after playing the game and realising how prohibitively warm some of the protective options can be (like for example, leather armour), it occurred to me that it doesn’t make a whole lot of sense that no clothing options PROTECT you from heat.
After doing a bit of reading here and there I’ve gathered that there is an eventual plan to add an insulation mechanic to delay temperature effects, but that this is probably a “some day” change.
This got me thinking about like, sun protection for more than just glare, breezy clothes that trap air flows and help cool you down…
But then I realised, this is the apocalypse, you have access to virtually infinite raw materials, a great deal of time to tinker, and a strong vested interest in performing as much intense physical labour as needed; if this was me I would ONE HUNDRED PERCENT be rigging up a fan to my clothes to keep me cool.
This leads me to the topic of negative clothing warmth.
This is something I’ve considered in the past because I don’t tolerate heat well, and I think the best way to do it would be to have a belt with a fan blowing into one’s shirt, and another for the pants.
This leads me to the topic of multiple clothing layers.
So my proposition is at its base, two separate clothing items, one a shirt, one a pair of pants, which when powered provide negative warmth (similar to the thermo-electric underwear); this raises the question, does negative warmth cause havoc in the code? It probably would when insulation happens.
I think they’d need to be normal layer for balance purposes as having it close to skin would enable too much armour layering shenanigans, and for the air to flow through you couldn’t compress it too much anyway.
And in addition to this you would have a fairly bulky fan and battery system poking out somewhere, the belt mount seeming the most logical and probably most physically secure; so the question arises: Is the code presently able to support a piece of clothing occupying multiple layers on the same body part?
A shirt would need to occupy both the normal, and torso-waist slot.
Pants both the normal and legs-waist slot.
Of course there could be multiple articles of clothing that interact with one another, but this seems like it would be a far more complicated affair code-wise.