Re crafting: Best I’ve done is to set up a brazier (fireplace would work too, I’d imagine) directly outside my evac shelter window. Open window, climb in, build/light fire, climb back inside, close window, you’re set: fire is nearby but can’t smoke you.
Not necessarily true. Taking antibiotics will clear up the infection before you drop dead. Although, those aren’t exactly common, so care should be taken.
Btw we have figured out that something has changed with fields before if stood still and acid puddle was made on your tile you wouldnt take damage, but now you do meaning someone has changed field effects. Also I wasnt bleeding I would know because i check my screen it said smoke and I coughed for 2 hours. D:
Looked at the smoke thing, it looks like what’s happening is that now light smoke is also adding to the duration of the smoke inhalation disease. Previously only standing in heavy smoke and fire would cause smoke inhalation disease, now all kinds of smoke cause it, and the duration of the disease just keeps increasing, which means you’re taking damage for coughing for longer.
So previously you might spend 3-4 turns in heavy smoke and accumulate something like 45-60 turns worth of smoke inhalation disease, now you might spend that long in heavy smoke, and also 3-4 turns in medium, and another 3-4 in light, which adds up to another 30-40 turns of inhalation.
The good news is that if you just wear a bandanna it gives you like 50% resistance to light smoke etc, and it looks like a filter mask will make you nearly immune to all smoke. Look for items that cover your mouth an have environmental protection.
Will probably look at capping smoke inhalation a bit too.
Time for testing? I think so. First of all, smoke damage can get pretty bad, but usually not deadly. Smoker smoke causes 30-40 damage at its worst, but usually not past 10. Also, bleeding is something I figured I wouldn’t have to test too much. In my experience, it’s always been bandage if you have them, cauterize if you don’t. And even then its role as an effect means it will close up, maybe 5-10 damage if you can’t sacrifice the extra pain or bandages (you greedy bastard you). Bite wounds however are something new to me, and did require testing. If you get a deep bite wound, you have a few hours to cauterize or disinfect with first aid or well…disinfectant. If not, it gets infected. I don’t believe that you will turn from it, but a normal survivor will most likely not be able to make through it without antibiotics, royal jelly, or perhaps the Blood Filter CBM from sheer vomiting (P.S. I think there should be a vomit field effect. I could go into more details but that’s another category). So get your hands on some antibiotics as they seem to be the most viable option.
Pro-tip: you can do a lot of activities when the required resources are merely nearby, not just adjacent or in your inventory. Try cooking your food a square away from the fire to cut down on the smoke a little.
I plant my brazier directly outside the evac shelter window, build/light the fire whilst sitting in the open window, then back inside and close the window. Smoke problem solved.