Collage/Uni Profession

Collage/Uni student should be able to,

Read faster
less encumbered for bags
harder to get drunk :wink:

Many other ideas suggest below.

probably costing 2-3 points as it helps allot for newer players.

Thoughts

[quote=“ArcticHuntsman, post:1, topic:1397”]Collage/Uni student should be able to,

Read faster
less encumbered for bags
harder to get drunk :wink:

Many other ideas suggest below.

probably costing 2-3 points as it helps allot for newer players.

Thoughts[/quote]
First thought: Collage is a type of art form, you probably mean college.

The current profession system manages starting addiction and inventory, these suggestions are all traits.

I’d definitely like to see more professions, maybe have a student start off drunk with a small bag, and a few cans of beer and/or empty bottles?

My bad will the college I would blame auto correct but I would be lying haha.
I do agree with the small bag idea, very helpful for new players cough everyone I try to teach.
I do also think that adding traits to professions would be good to add More creative jobs.maybe at a later stage of development.

Professions don’t work like that yet. It’s just a choice of gear and starting items.
Maybe some late-game textbooks (SICP, Robots for dummies etc), T-shirt, cargo pants, sneakers…
I don’t know, what do students wear these days? meh.

Dress shoes (Expensive), Tshirt/jeans (cheap), scarf (unseasonable but stylish), a laptop bag with a couple of beers and an alcohol addiction. Maybe I’m getting hipster and college student confused. oh wait same thing where I live

Yeah, people might pay the price for that scarf given the temperature mod’s impact, so make the addiction strong and the beers few.

Most of the mid-grade books are college textbooks: Computer Science 301, Chemistry Textbook, Advanced Electronics, and Engineering 301* all come to mind. SICP or Robots would be pretty sweet, though.

*I think Construction over 3 still helps one get more 2x4s from a Log, so it’s not completely useless.