@glyph: why do you want to get rid of dynamic spawns? is there some kind of limitation in how its coded? I kind of like this.
About packs. for certain packs (ants/spiders/bees/fungaloids) how about the spawns grow if they are not whittled down? remember the algorithm that most people have to code in freshman computer science? I forget which series it is, but it represents bunnie birth rates. its something like this
1+1+3+… plus what ever?
some mobs can spawn close to that. makes the game more challenging and adds an element of tension. right now survivors have alot of free time. they can leisurely train and get stronger. if you add elements like this, you have to pick what you want to work on because time also leads to the game getting harder. adds an element of stress and more strategy. This would be appropriate for certain mobs.
eventually id like to see more logic in mobs so some mobs fight each other. There is a terrific Skyrim Mod called ‘skytest’ that I have discussed before. you might want to look at that to get ideas about animal/mob logic.