When the bombs fell, humanities worst fears were realised. Nuclear facilities across the country were caught in a chain reaction and massive amounts of matter was thrown into the atmosphere blocking much of the suns light, temperatures have plumeted globally and the world has entered a new ice age. What’s more, you have reason to believe you yourself have been containated. Your goal? Survive and find a cure!
Eternal Season enabled
Day 320 start
No lab starts
No stats through skills
Impreceptive healer trait
On starting the challenge you must use the Debug menu to give your character the Radioactivity mutation and make it a starting trait.
Any NPCs that you convince to join you must be given the Radioactivity mutation
If Radioactivity is removed due to purifier use or other means before the end of the challenge, you have to reapply it.
No starting professions that subvert the the radioactivity aspect of the challenge.
Your goal is survive and go post threshold mutant, at which point your body will have adapted to your irradiated state and you can remove the radioactivity mutation.
So, I’ve been mulling over the idea for this challenge for a while, the idea being two-fold. Open up more options for working with some of the less used gear in the game and being forced to keep moving to survive. I removed the option of a lab start because it’s quite conceivable that you would finish the challenge before you exited the lab otherwise
I needed something fresh to try for a bit and decided to finally give it a go, I’ve downloaded a copy of the most current version of the game so anyone that starts with that will be on largely the same page. I hope you’ll join me and share some of your stories and experiences.
Edit: Currently experiencing technical difficulties in getting this to work right, if you figure out how to set it to winter without advancing evolution etc please let me know. Otherwise just hang tight while I figure out/get help finding what settings work.