Cataclysm++ Mod

Emcampment™

NPC’s AI is weird.

Hold the bike in your hands and activate it, might need some aspirin for the inevitable back strain.

Npc’s are static, any change to them in the game will affect any npcs in mods.

There’s a couple of glitches with the Bio Weapon section of this mod, and I’m almost certain someone has mentioned this before hand, but i’ll say it anyway.

The Center leader (And all the Other NPCs) always leaves the Makeshift Command Center, and that accepting the mission from him, it isn’t added to the Quest list. And once completed and come back, he acts like you didn’t accept/done the mission.

[quote=“TheMightyHercules, post:283, topic:10523”]There’s a couple of glitches with the Bio Weapon section of this mod, and I’m almost certain someone has mentioned this before hand, but i’ll say it anyway.

The Center leader (And all the Other NPCs) always leaves the Makeshift Command Center, and that accepting the mission from him, it isn’t added to the Quest list. And once completed and come back, he acts like you didn’t accept/done the mission.[/quote]
You are right, this has been mentioned before. The npc issue is the layout of the place. I have tied many different layouts but they all go after some monster far away. I have been working on one that might work, its a remodeled motel.

The npc missions are implied, missions are hardcoded as far as I know and there is no way to make it a “legit” missions for now.

Hey, I would like to apologise for the lack of updates to this mod but I haven’t had time for cata in general. I am transition from being a neet to a productive member of society… Any way, I will resume work on this shortly. I have tested the integrity of this mod and it has a few quick to fix errors that should be fixed very soon. As for more content updates…I am getting there, this isn’t forgotten.

Download for the fix is now ready for download. I will not count it as an update since it was so little fixing.

So its been a while but I created a new update! Its not that but more should be on their way once I get things sorted out.

The vehicles and some of the professions could probably get mainlined?

Some things in this mod could get mainlined on their own but they woukd have to be rebalance. I want to evebtually nake this mod mainlined as a mod eventually but that will tewuire alot of code clean up.

There is an error in line 49 of magazine.json, Guage instead of Gauge

I fix it as soon as I can.

Update 3 ready to download!

So I think I will be able to make more updates now. But its what I can do in one sitting since my free time has diminish. I will set up the git hub page soon as well if anybody is interested. Cleaning this thing for mainlining as a mod is also a priority but will take some time. Thank you for your patience.

Can you try to integrate the mod into the remroy launcher? Having to reapply the mod every time the updater does the update is a pain in the arse

The mod is already in the launcher but it is remroy who updates the mod for the launcher, I can’t just go and say, “hey remroy, update my mod”.

The zombie super soldiers seem to be way too prevalent, they are much more dangerous than a hulk but also seem to be more common as well, which doesn’t really make sense in terms of balance or lore. It is also a balance problem because once you figure out a good way to kill them, they suddenly become a way-too-easy source of military ID cards and pretty high-end bionics. IMO they should be quite a bit more rare to see but also have decreased chances of having rare loot.

Anyways, thanks for creating this wonderful mod, keep up the amazing work.

Also, happy to report the newest version is running smoothly without any debug errors :smiley:

I will test monster balance for thr next update then.
Also good to know theatest experimentala haven’t broken the mod yet.

I went to a substation and found a monster called “super tool”, is that intentional? BTW, it turned my survivor into red paste with a single shot of his gun.

sounds like a joke monster. Those tend to be highly deadly.

The supper tool is a bionic soldier who has bionics focused on repair and healing. They wield a laser pistol for self defense. I could not think of a better name for it…