[quote=“Slax, post:100, topic:528”]I’ve a handful of gripes already but I’ll keep it short for now.
-So, the moment you pull your gun your eyes are glued to the crosshairs. You’re forced to aim at your feet and slowly continue from there. Not really effective in a combat situation, especially since there’s SO MUCH movement going.[/quote]
It’s harder, yes, but just as effective if not more if you plan in advance and use ‘.’ pause for double precision shots. I know what you are talking about, I didn’t like it at first too, but it’s just like when you first start playing Cataclysm, you can’t survive even a day until you figure out how to play. You have to start targeting two-three turns in advance than what you normally would, predict where the monster will step and wait for them to walk on your aim rather than chasing them.
Doesn't seem to make much sense from a realistic perspective. [size=7pt]Pretty much why I came up with the target sector rectangle. See place, raise gun (f, snap to selected target area), take aim (adjust cursor to actual target in case you're off). Stats and skills come into play for precision and speed.[/size]
I think it’s very realistic and makes the gameplay more tactical, and more tense, almost like it’s in real-time. I wanted to make the game harder and more “scary”, more unforgiving, to keep you on your toes and in constant fear for your life.
Imagine in real life you have four zombies around you: left, right, in front, and behind. This new mechanics more realistically simulates this difficulty to aim at different directions. But if you play it more strategically you will try to keep all or most of the targets in the same direction from you, and then there is no much difference between old and new system except zombies will be closing in faster per shot.
-There doesn't seem to be any variation between weapon types. Aiming a handgun is just as slow as looking down a rifle scope. Oh, and scopes are effective at any range. Tried using a sniper conversion kit on a G3 and got a superb close combat weapon. Seems cooky.
Do you really aim faster with a pistol than with a bow or a rifle? Perhaps, but it doesn’t seem significant. I’ll think about it again after I play some more.
What do you mean scopes are effective at any range? This game has ASCII graphics. Even modern console games don’t do much for the scope effect but make the screen black with round opening in the middle. What else, what are suggesting could be done about it how does it matter?
Weapons have their stats as before, I haven’t changed anything about that. Range and accuracy depends on your skill and your condition too, not just weapons and ammo. How is your example with G3 any different in this version than in vanilla Cataclysm? And isn’t it realistic you would get superior weapon by attaching scope on it? Scopes are just as useful for close quarters combat as they are for ranged shots, they simply magnify and make the target appear bigger which in turn makes it easier to aim at it.
Trying to get a bead on a far away bear proved to be very amusing.
That’s what I’m talking about. It’s like some mini-game in itself. You need to guess, predict and take chances, where one wrong move can make a difference between life and death.
We may very well have different visions but right now, I don't see this working out too well. It's just too simple and straight forward. There's a lot to be done.
What do you mean simple? It’s surely more complex than point and shoot we had before, is it not? Can you be specific what exactly more needs to be done? So anyway, do you think this should be worked out, or would you prefer the old system?
I know it’s frustrating at first, it’s because you are trying to play as you are used to, but tactics and strategy need to be adjusted significantly. The more I play it the more I like it, but it was indeed very frustrating at first. Give it some more love and maybe you’ll get to like it too. And if you still hate I’ll make it optional. Thanks for the feedback.