You mean with this build, Cataclysm: MGS, not with vanilla Cataclysm: DDA?
Also, I have been experiencing a bit of gun-related oddities lately. Whenever I try to shoot, the aiming cursor tends to move to the ammo type's maximum range (which is normally between 14-57 tiles) to the northwest of me. Often times, the view-port goes black, the game freezes at 100% CPU usage, and I'm forced to CTRL-Alt-Delete out of the game--I always save before actually firing to avoid losing progress.The guns and ammo I’ve been using are:
Savage 111F & 7.62x51mm
Ruger Mini-14 & .223 Remington
H&K UMP-45 & .45 FMJ
SIG Pro .40 (which should actually be called SIG P226) & .40 S&WHas anybody else noticed these types of problems with their firearms?
Sorry about that, it’s a bug only in the last build “MGSmod rev.23b”. I left that unfinished as I went on to implement above ground levels and jumping action, I wanted to upload that quickly so people can try it out and give me some feedback in the meantime while I’m polishing other stuff. I should have taken down that download and replace it with fixed one, but I didn’t, possibly because I’m lazy.
However, to make it up I’ve been testing the latest build for the last three days, went everywhere, tried everything, polished many little things and sorted out tons of little details along the way. I’m happy to say it’s extremely stable, the game didn’t crash on me once and everything works nice and smooth. I’ll put it up for download later today or tomorrow.