[quote=“TheRealTenman, post:84, topic:528”]Yes… I tried the left window first…Missed every time.
Then after about 30 attempts I noticed the other ledge and used that. Just to say Yes I want to be an idiot and drop down.
Finding the stair case down was just annoying though. I was just …oh for fucks sake facepalm[/quote]
Good, I was afraid it was too easy. To jump through the left window on the platform outside stand next to the door on the right. From there you will be able to place yellow cross on the leftmost window and then red cross will automatically be placed on the red floor platform, but to successfully jump over break or open the window first or you will fall short.
I love it...but it doesn't have that many uses IMO. (contradiction right there Fact is opinion.)
At the same time it is probably OP until you get enemies that can use it. Imagine a jumping hulk...
I was thinking to use jumping mostly for platforming puzzles like that one in the shelter.
Also...Is there a failure chance or is it a Yes on No thing? Eg if you jump over a spike pit can you fall in? Or over an obstacle, can you trip?
There is no chance or any other additional calculation than what you see with yellow and red cross. In between yellow and red cross character is in the air and does not step on anything below. Better version of jump action should take into account character strength and stamina to calculate jumping distance, possibly with a chance of failure to actually reach the red cross.
Only obstacles to jumping are walls, doors, windows, trees… and whatever else you can’t normally walk through. When you hit an obstacle like that in mid air you will automatically bash it, and if it breaks you will fly through, but will also slowed you down and shorten your jump distance.
Do other buildings have upper floors?
No, just shelters. It’s very tedious to design buildings, so I’ll probably just add some random roofs to houses and shops, like there are basements now, and leave it at that.
Aiming bugs, Misc crafting was crashing the game. In MGS as well as DDA
Tell me more, so I can reproduce it.
I want to play MGS but don't want the MGS setting (and I don't even know what that changes in-game.)
There is really nothing MGS in this mod except background music and Metal Gear vehicle. Once I’m happy how everything works I’ll add some missions and story line that will be loosely based on Metal Gear, but even then the gameplay will stay the same.
Music can be changed by simply replacing media files in /data/audio folder.
I love what you are doing but dislike certain things about how you do it.
Tell me more.
I want to criticize you about being lazy but I couldn't be arsed.
Go ahead, I have explanation for everything.