Cataclysm: Metal Gear Solid

Yes, you can explode gas stations with them, or explode fuel and ammo laying on the ground. They also stick to walls, which makes it easy to burn the buildings down from a distance. They don’t make big fire though if you don’t hit anything flammable, so even if you can make a wall of fire, like this:

…monsters will just walk over it without catching up the flames. To light monsters on fire you have to hit them.

I might download this solely for the incendiary arrows. That’s a really cool way to do them, bravo.

DOWNLOAD (14. June): MGSmod rev.54b

  • explosive & fire arrows: set monsters on fire

  • reworked line of sight for sneaking and peeking

  • mods to NPC dialogue and hints, show NPC health

  • balanced pet training skills and pet food spawning

  • shortcut yes/no confirmation key ‘5’, SPACE to cancel

  • SDL mouse support to test touch-screen mechanics

  • more temperature balancing, nicer healing menu

  • fixed window focus and not responding issues

  • some sound effects improvements

  • chain combos for overkill shots

I’m looking forward to hear your opinion.

To quickly try/test this:

  1. press ‘~’ for debug menu

  2. press ‘1’, then ‘/’ to search for:

3a. “Longbow” (with capital ‘L’)

3b. “fire arrow” or “explosive arrow”

Do you want me to give my opinion on the mod as a whole, or just the fire arrows?

If you have played through at least 7 days, befriended, traded and trained with at least 4 NPCs, if you got your mechanics and electronics skills up to level 3 so you can hot-wire vehicles, if you’ve seen all the moon phases and visited at least 2 finale rooms of the underground special areas like labs, mines, strange temples, nuclear silo or Triffid heart, and if you filled kill count screen with at least two columns of killed monsters, then you have seen enough to comment on almost anything, and these are the most important things in this mod to make a comment about:

  1. performance and stability: bugs, glitches, smoothness, any kind of visual or audio imperfections

  2. NPC experience: new wait/follow commands, NPC hints, any crashes or problems of any kind

  3. driving: animation smoothness, auto-shift view, skidding/ handbrake, chain-kills morale boost

  4. “real-time” targeting: easy or hard, fun or tedious to use, better or worse than the old system

  5. new push/kick and jump actions: useful, fun, balanced, fitting with the rest of the game, or not

  6. appearance: square font, explosions and fires, visibility, light/shadow and night vision effects

  7. the rest: animal taming & training, fire arrows, secret shelter and church tower rooms, chain kills…

OK, I will do so.

  1. It runs extremely smoothly for a while, actually so smooth it’s a little hard to control, but that’s a good thing. There’s hardly any lag. Until I approached a mine entrance and the game instantly crashed. Besides that, running really well.
  2. YES YES YES YES ADD THIS. It feels way, way more fluid to drive, and much more chaotic.
  3. It’s really sweet. In some ways it’s flawed, like when you’re desperately chasing an animal with your crosshairs (when on a 3d plane all you’d have to do is turn) but besides that I love it a lot. Still, it’s not what I’d expect from a roguelike. If it was optional on the mainline, I’d absolutely vouch for it.
  4. Kick seems redundant, but it works if you want to move furniture. Jumping is cool, but it was difficult to figure out what the markers meant.
  5. It’s horrid. I hate square font; I get that you like it, but it makes me completely blind to what’s going on. I’m used to literally EVERY OTHER ASCII ROGUELIKE to have “distorted” font. DF, Cata, Nethack, Rogue, etc. The explosions look worse than in mainline.
  6. The music is kind of cool, but at some level is just unnecessary. I’d prefer if there was a way to change this, but there’s clearly not. Also, the whole “do you want to step on this shrub?” is fucking annoying. Yes, I do. That’s why I chose to move there! Why is it y/n instead of Y/N as it is in mainline? Why is the options menu horribly abridged?

Z-levels work really well aside from cross-interference. We should implement them now into mainline, unless the new system is close on its way. The hacky solution works!

There’s also a few kind of strange details that I don’t see the reason for. Why do we see the entire map revealed when we spawn, and why are rabbits “q” now instead of “r”?

The evac shelter jumping puzzle is stupid and far too gamey. Once you know where the secret exit is, it’s trivial to just get a free LAW every time you start the game. And fuck it’s powerful, especially with six rounds in it! It takes away my immersion to be doing something clearly intended to be used in this weird manner. Especially the graffiti… I mean, come on! If we’re going to use this jump command well, we need to not invent our own gimmicky ways of doing it. Instead, imagine if an office tower had a lot of strangely-curved windows that face one another, and you can jump between them/shimmy on the outside of the building?

It’s got a lot of great parts, Lazycat, and more than I gave you credit for. But there are some parts I personally dislike about it- all the little details that appeal to you and a few other people instead of the vast majority. Font, music, specific choices, the lack of any options that mean anything, annoying prompts, etc.

Don’t take this down because of this review, though. It’s your mod and it’s a cool, interesting branch to the original. A lot of these features should go in the game! There’s just others that are difficult to see the appeal of IMO.

What about them fire arrows?

Until I approached a mine entrance and the game instantly crashed.

With the latest build? Did you delete your old save folder before started playing it?

What were you doing, just walking, changing z-levels, killing something, navigating some menu?

Did it slow down and freeze, or did windows instantly close and retuned you to desktop? Any error message?

Snip -GlyphGryph

Also, the whole "do you want to step on this shrub?" is fucking annoying. Yes, I do. That's why I chose to move there! Why is it y/n instead of Y/N as it is in mainline? Why is the options menu horribly abridged?

You wouldn’t normally “choose” to “walk” over bushes, ovens, cupboards and tables if the game didn’t let you to as if they are just painted on the floor instead of actually being there. That’s the purpose, to make you aware those things are “for real”. To require confirmation for such action is the same thing that was in the game for fire, acid and smoke all along, and you just walk over/into them, but over the fence or on top of a table you have to climb up first, so it makes more sense those actions should require extra input, like in all the other games.

It annoyed me too. Because I, like you, got used to just hold a key and fly over everything until I bump into the wall, but that ruins awareness of the surroundings, imagination of it. So I chose to get used to back how it is supposed to be, and I appreciate it now. To help make it less annoying until you get used to take care where you are walking I made easy confirmation short-cuts with ENTER and ‘5’ keys, SPACE for cancel.
Snip

Why do we see the entire map revealed when we spawn, and why are rabbits "q" now instead of "r"?

Squirrels are ‘q’, rabbits are ‘r’. The reason is because they are not the same animal so they are better represented with different symbols. Also, ‘q’ looks more like a squirrel to me and it is prominent letter in the word “squirrel”.

The map is not normally revealed. I think you revealed it in the previous game and started a new one without resetting the world. It’s a bug I guess, but it saves me time to constantly reveal the map from debug menu when testing the game. Just make sure you delete save folder or create “New World” form the main menu before starting a new game and it should be fine.

Don't take this down because of this review, though. It's your mod and it's a cool, interesting branch to the original. A lot of these features should go in the game! There's just others that are difficult to see the appeal of IMO.

I think your review is greatly positive, I don’t think what bothers you applies to majority, especially for people who haven’t played the game that much and got used to all those weird things. The only thing that actually bothers me is that crash you mentioned. Anyway, I appreciate your review, thanks, I hope you had fun trying it out.

Explosions look worse, not because of distorted view, but because yours are #s and the others are well-made circular shapes with lines.

Look at the difference for yourself.

It slowed down and froze, and after a few seconds it closed itself (though the application remained on the bottom bar). I had to use Task Manager to close it.

I wasn’t doing anything too interesting, just walking by holding num-7 towards it.

I get the “confirm to move” thing a bit better after you explained yourself. Still doesn’t answer why you’ve removed tons of options from the options menu.

After my foolish mistake (i can’t even tell the difference between a squirrel and a rabbit) the change seems much more obvious. Goes to show how irritating that lack of a separation is!

Snip -GlyphGryph

Explosions look worse, not because of distorted view, but because yours are #s and the others are well-made circular shapes with lines.

Look at the difference for yourself.

It doesn’t seem you’ve seen what were you supposed to see, this:

It slowed down and froze, and after a few seconds it closed itself (though the application remained on the bottom bar). I had to use Task Manager to close it.

I wasn’t doing anything too interesting, just walking by holding num-7 towards it.

Did that happen with some previous build after version 41, not before and not with the latest build 54?

Removed a stupid conversation about people trying to change other people’s tastes/justify their tastes. Been a significant source of conflict in the past, no reason to risk a repeat. Also removed a thinly veiled insult or two. -GlyphGryph

Removed a stupid conversation...

Your censorship is stupid.

Just a heads up: This thread is unlikely to see any action for the next week, as LazyCat has received a one week ban for insulting people and fighting in another thread.

Not, if people were wondering, for the one above, which was not seen until after he was banned. Heh.

If I could pull the music playing files I would be happy, cataclysm needs something in the background playing.

Lazycat should just make his own branch, at least that way he won’t have to put up with a bunch of arguing dicks who contribute nothing.

…this IS LazyCats branch. He did make his own. This thread has a link to it.

…what exactly are you talking about?

Why is there a limit on how big I make my window size? I don’t like playing in the super small and wide view port it comes defaulted/maxed to.

[quote=“GlyphGryph, post:417, topic:528”]…this IS LazyCats branch. He did make his own. This thread has a link to it.

…what exactly are you talking about?[/quote]

Not as in a Github or source branch, but branching off from the mod just like cataclysmdda did IE - having its own forums, It would be much better that way, because most of the time all that goes on over here is arguing or DINGDONG BANNU.

I prefer LazyCats mod because he has the guts to make changes and deal with the fact that some people wont like them.

Making changes and ignoring complaints is fine. Hardly takes much in the way of guts when you’re putting nothing on the line to begin with, as here, but no matter. Making changes, lamenting the fact that no one likes them, and then arguing with and insulting anyone who answers you is simply stupid.