I just checked this and the game actually does remember what was explored in the previous map. It’s just that it only shows one map at the time, the one you are in. But if you go back to the previous map you will be able to see everything you explored before.[/quote]
Not being able to track map data past an arbitrary and non-obvious* boundary needs to be clearly documented, at least. I’d go ahead and call it a bug.
*Currently, the only way I know when I’m about to change map sectors (08May) is the lag burst, which I believe you (LazyCat) decry as bad coding. I know I’m in a different map sector because I can’t read my map notes for out-of-sector maps. (Fae forfend that I need to remember where I put something two maps ago!) The only reason I have any idea how large they are is because I found a mapping Artifact in 02Feb, and those reveal the entire sector.
Yes, it is true. If they only did what I’ve done with “car view” in this game it would be so much better, that is to move character to the opposite end of the screen from the direction it is moving to, in order to uncover more area in facing direction. However, my point was really only about 2D games and top-down view. You will hardly find any of them have more than 25x25 grid view, if not quite a bit less.
The game crashed while you were not actually playing it, while it was inactive window? When you left it was fine, but when you went to use browser it crashed, is that what you’re saying? What Windows are you using? Let me know if it happens again.
I attracted a swarm, and kicked the fresh zombies down the hole, I didn't find a corpse at the bottom though.
They disintegrate upon impact just like when you hit them with a car or bash with sufficient strength. Not really, but you can interpret it that way. I don’t think that’s important enough to justify the effort, also the game would glitch if I was to load another level, even if just to spawn a corpse there.
The game crashed while you were not actually playing it, while it was inactive window? When you left it was fine, but when you went to use browser it crashed, is that what you’re saying? What Windows are you using? Let me know if it happens again.[/quote]
Yes, It was a inactive window, I can duplicate it, and I’m using windows 8 (It’s bad) and the browser is google chrome.
[quote=“KA101, post:221, topic:528”]Not being able to track map data past an arbitrary and non-obvious* boundary needs to be clearly documented, at least. I’d go ahead and call it a bug.
*Currently, the only way I know when I’m about to change map sectors (08May) is the lag burst, which I believe you (LazyCat) decry as bad coding. I know I’m in a different map sector because I can’t read my map notes for out-of-sector maps. (Fae forfend that I need to remember where I put something two maps ago!) The only reason I have any idea how large they are is because I found a mapping Artifact in 02Feb, and those reveal the entire sector.[/quote]
It’s either that or constant glitches when moving nearby map borders that you can see in vanilla build. I don’t see what’s the problem with having a single pause when crossing region border while maps save and load. Some games load their levels for far longer than few seconds, even those produced with millions of dollars and running on latest consoles. Although in this case it actually can be done without any glitches it simply doesn’t bother me enough to look any more into it, I anyway planned to have only one map, although it was originally supposed to be an island surrounded by sea.
I see, but I can’t fix it by myself, I use Windows XP. You would need to do some more testing so we can narrow it down. For example, to see if you can duplicate it with the previous version, or whether other programs beside chrome browser would crash it.
Using roadmap will uncover the whole map, and point you to some interesting locations. Press ‘m’ to see the whole roadmap after you used “road map” item. Use/Activate it by pressing ‘a’ key and selecting “road map” from your inventory.
I just tried this build on Windows 7, it’s terrible. There are all kinds of glitches and visual weirdness, it crashes, it freezes, it’s unplayable. How is it possible no one said anything about it?
Don’t you see any other problems with it on Windows 8 except that crash? When waiting, for example, don’t you see anything strange, like window “not responding”, flickering or turning to blank white screen?
I just tried this build on Windows 7, it’s terrible. There are all kinds of glitches and visual weirdness, it crashes, it freezes, it’s unplayable. How is it possible no one said anything about it?
Don’t you see any other problems with it on Windows 8 except that crash? When waiting, for example, don’t you see anything strange, like window “not responding”, flickering or turning to blank white screen?[/quote]
Goblins and thunders, my reputation! Why didn’t you tell me? That’s terrible, if I knew I’d never have released it to public. It’s unacceptable.
Try running it in Windows XP compatibility mode, I forgot to try that when I was at Windows 7 machine. On my Windows XP there is none of that crap, so maybe that will help. Another thing to try is to set Windows desktop to classic windows theme, that is to disable that Aero/transparency windows manager thing.