[quote=“KA101, post:221, topic:528”]Not being able to track map data past an arbitrary and non-obvious* boundary needs to be clearly documented, at least. I’d go ahead and call it a bug.
*Currently, the only way I know when I’m about to change map sectors (08May) is the lag burst, which I believe you (LazyCat) decry as bad coding. I know I’m in a different map sector because I can’t read my map notes for out-of-sector maps. (Fae forfend that I need to remember where I put something two maps ago!) The only reason I have any idea how large they are is because I found a mapping Artifact in 02Feb, and those reveal the entire sector.[/quote]
It’s either that or constant glitches when moving nearby map borders that you can see in vanilla build. I don’t see what’s the problem with having a single pause when crossing region border while maps save and load. Some games load their levels for far longer than few seconds, even those produced with millions of dollars and running on latest consoles. Although in this case it actually can be done without any glitches it simply doesn’t bother me enough to look any more into it, I anyway planned to have only one map, although it was originally supposed to be an island surrounded by sea.