Simply put, caves function differently than towers. There are lazy hacks which work for caves and rock, but poorly for sky. The code was submitted as a pull request at one point, and the comments there give a bit more detail about what needs work. If you want to continue discussion, that would be best handled over on Github, or in a separate topic (I’d suggest the modding or suggestions subforums).
[quote=“Nopkar, post:32, topic:1210”]oh god the cars. I LOVE THEM!!! I’m currently tearing down a few for parts for my rig. I found a trailer earlier, the only thing i’m worried about is going too fast and smashing into the ones on the road. I LOVE this release, so much better than the previous ones!
Thanks guys! phenomenal work![/quote]
Hehe, yeah, the cars are pretty nifty. I’m glad to have what I consider a good in-world excuse to practice mechanics :).
And, uh, yeah, watch out for collisions. They need a little tuning still, and we didn’t quite have time to do that properly before the release. On the other hand, it could lead to some amusing stories, so it’s perhaps not all bad…