[quote=“KA101, post:40, topic:3053”]Something worrisome I heard: what’s the proportion on ice labs? The original proposal was 50%, and now I’m hearing 100%. The latter would make a fair amount of otherwise-decent stuff practically inaccessible.
[quote=“i2amroy, post:41, topic:3053”][quote=“KA101, post:40, topic:3053”]Something worrisome I heard: what’s the proportion on ice labs? The original proposal was 50%, and now I’m hearing 100%. The latter would make a fair amount of otherwise-decent stuff practically inaccessible.
Thanks much.[/quote]
It’s 50% IIRC.[/quote]
OK, thanks. Came up on a wiki talk page. Will look into that at some point.
I’ve heard that there were problems on windows specifically where setting the spawn rate to less then 1 will automatically reduce it to zero. Sadly I can’t replicate currently, which makes fixing the bug difficult.
There’s mouth encumbrance now, how wonderful.
Being able to drag small vehicles around is pretty useful, I’ve been dragging motorcycles into alleyways for use as blockades, but they are extremely awkward to move in anything but straight lines, and they occasionally turn at ridiculous angles.
As far as the revival mechanics go, I’d rather see pulping the first resort and have butchering take more time. Also, can a zombie necromancer revive a pulped corpse? If not, maybe they should be able to. This would encourage burning and butchering as more reliable but time consuming methods.
[quote=“Weyrling, post:45, topic:3053”]There’s mouth encumbrance now, how wonderful.
Being able to drag small vehicles around is pretty useful, I’ve been dragging motorcycles into alleyways for use as blockades, but they are extremely awkward to move in anything but straight lines, and they occasionally turn at ridiculous angles.
As far as the revival mechanics go, I’d rather see pulping the first resort and have butchering take more time. Also, can a zombie necromancer revive a pulped corpse? If not, maybe they should be able to. This would encourage burning and butchering as more reliable but time consuming methods.[/quote]
Ugh, enough folks are complaining about corpse-disposal already. No need to make it worse. :-/
the large tileset doesnt have my game window resize to show 12 x 12 tiles, im left staring at something that is more 3 x 6 and any zombies that are farther away than that but closer than 12 x 12 dont show up on my compass radar. not to mention 3 x 7 is just unmanagable. anyone know how i can resize the window? until then ill just use the other tileset.
I have a problem with the Mac version(the curses one). When I try to launch the cataclysm_launcher, the game don’t start, and the terminal tell me that the library didn’t load, and the reason is: “Image not found”…
I am doing something wrong?
Ps: I’m not English, so I apologize for any spelling errors
An easy way to do it would be to download the SDL mac version and copy/paste the run-cataclysm.command file from that into the curses version. Then open up the run-cataclysm.command file (textedit works fine for this) and change “./cataclysm-tiles” to “./cataclysm”. Then just double-click the run-cataclysm.command file and it should be the same as running it through the terminal.