[quote=“i2amroy, post:17, topic:3053”][quote=“Cinghiale, post:16, topic:3053”]Cool!
Can I get my foot in the door right at the outset and request a removal of queries option for 0.9’s milestones? No more butcher queries…[/quote]
A more likely thing is that butchering will begin to take long enough that you will want a query option for it. :P[/quote]
Hold up. I like zombies reviving if they aren’t thoroughly killed, but butchering is a major break in gameplay as it is. For every zombie that I kill, I have to go back and press Shift+B to really kill them. First of all, butchering should probably get its own lowercase key. Shift is used way too much in this game already, and butchering is a common task. The query dialogue box compounds the break in gameplay (and requires another shift key combination if you don’t turn off case sensitivity). If butchering takes longer, that just means less killing before I have to go back to base and sleep. It seems like this whole thing is taking the play experience in the wrong direction.
So if the devs want butchering to take longer, I vote that it is okay as long as the only use of butchering be to obtain food and harvest bionics from shocker zombies. As a balance, make the (s)mash command pulp zombies in 1 turn to keep them from reviving (as it is it takes many turns). This would actually make butchering zombies less of an interruption to gameplay (a good thing) and make butchering more realistic. From a lore perspective, smashing a zombie’s head to keep them from reviving seems fine. The biggest affect on gameplay would be that survival is harder to lvl up. Butchering zombies naturally takes the survival skill to ~4 or so (depending on skill rust settings).
What do you think?
Oh, and by the way, do pulped zombies currently stay dead forever or do they eventually revive? I know they stay dead for a long time.