[quote=“Binky, post:244, topic:156”]That’s great news!!! I think this is a much better way to do it. I mean, there’s obviously a want for a classic mode (17 page thread!) and it’l make it loads easier to stay current.
My only question is, I assume that the ‘classic mode’ is going to be exactly the same as normal DDA but with the bionics and weirdness/bionics/futuristic stuff ripped out? Will there be any other changes to the mechanics in general between the two modes? For instance, the CSZ mod has always been about making it more realistic in both balance and mechanics (such as bleeding/infected wounds (I know these have been merged)) but will we still see differences in the modes, or will they now be the same mechanically?[/quote]
Are you “Binky” Binky? From Zomboid?
And to answer your question, the idea was always to make CZS more realistic, but what kept happening was they would use my features anyway for regular DDA. So sometimes we end up being the same. 
Fema camps for example were meant to be a replacement to labs, but DDA uses them as an extra spawn piece in their world as well. The real change is going to be the zombie stats based on which mode you are running. Zombies will be slower in CZS, and no zombie will be faster than a regular human can run.
Soon as work settles down I cant wait to get into the code again. I’ve been picking through here and there a bit, but gotta go to work to pay the bills, so my time is limited.